This commit is contained in:
marcins78@gmail.com
2012-03-06 16:25:02 +00:00
parent a810ece9ae
commit 97941f87ba

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package com.gempukku.lotro.cards.set18.gollum;
import com.gempukku.lotro.cards.AbstractMinion;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.AddUntilEndOfTurnModifierEffect;
import com.gempukku.lotro.cards.effects.ForEachBurdenYouSpotEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDiscardEffect;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Race;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.AddThreatsEffect;
import com.gempukku.lotro.logic.modifiers.KeywordModifier;
import com.gempukku.lotro.logic.modifiers.StrengthModifier;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.LinkedList;
import java.util.List;
/**
* Set: Treachery & Deceit
* Side: Shadow
* Culture: Gollum
* Twilight Cost: 6
* Type: Minion • Spider
* Strength: 8
* Vitality: 8
* Site: 8
* Game Text: Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot.
* Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn.
*/
public class Card18_034 extends AbstractMinion {
public Card18_034() {
super(6, 8, 8, 8, Race.SPIDER, Culture.GOLLUM, "Shelob", true);
addKeyword(Keyword.FIERCE);
}
@Override
public List<OptionalTriggerAction> getOptionalAfterTriggers(final String playerId, LotroGame game, EffectResult effectResult, final PhysicalCard self) {
if (TriggerConditions.winsSkirmish(game, effectResult, self)) {
List<OptionalTriggerAction> actions = new LinkedList<OptionalTriggerAction>();
final OptionalTriggerAction action1 = new OptionalTriggerAction(self.getCardId() + "-1", self);
action1.setText("Add threats");
action1.appendEffect(
new ForEachBurdenYouSpotEffect(playerId) {
@Override
protected void burdensSpotted(int burdensSpotted) {
action1.appendEffect(
new AddThreatsEffect(playerId, self, burdensSpotted));
}
});
actions.add(action1);
if (PlayConditions.canPlayFromDiscard(playerId, game, Filters.gollum)) {
final OptionalTriggerAction action2 = new OptionalTriggerAction(self.getCardId() + "-2", self);
action2.setText("Play Gollum from discard");
action2.appendEffect(
new ChooseAndPlayCardFromDiscardEffect(playerId, game, Filters.gollum) {
@Override
protected void afterCardPlayed(PhysicalCard cardPlayed) {
action2.appendEffect(
new AddUntilEndOfTurnModifierEffect(
new StrengthModifier(self, cardPlayed, 3)));
action2.appendEffect(
new AddUntilEndOfTurnModifierEffect(
new KeywordModifier(self, cardPlayed, Keyword.FIERCE)));
}
});
actions.add(action2);
}
return actions;
}
return null;
}
}