Fixing display of strength/vitality on opponent's turn.
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@@ -7,7 +7,7 @@ import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.PlayOrder;
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import com.gempukku.lotro.logic.decisions.MultipleChoiceAwaitingDecision;
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import com.gempukku.lotro.logic.timing.processes.GameProcess;
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import com.gempukku.lotro.logic.timing.processes.turn.StartOfTurnGameProcess;
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import com.gempukku.lotro.logic.timing.processes.turn.BetweenTurnsProcess;
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import java.util.HashSet;
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import java.util.Set;
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@@ -47,7 +47,7 @@ public class MulliganProcess implements GameProcess {
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});
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_nextProcess = new MulliganProcess(_playOrder);
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} else {
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_nextProcess = new StartOfTurnGameProcess();
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_nextProcess = new BetweenTurnsProcess();
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}
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}
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@@ -3,7 +3,7 @@ package com.gempukku.lotro.logic.timing.processes.pregame;
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import com.gempukku.lotro.game.state.GameState;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.timing.processes.GameProcess;
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import com.gempukku.lotro.logic.timing.processes.turn.StartOfTurnGameProcess;
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import com.gempukku.lotro.logic.timing.processes.turn.BetweenTurnsProcess;
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public class PlayersDrawEightCardsGameProcess implements GameProcess {
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private String _firstPlayer;
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@@ -24,7 +24,7 @@ public class PlayersDrawEightCardsGameProcess implements GameProcess {
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if (game.getFormat().hasMulliganRule())
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_followingGameProcess = new MulliganProcess(game.getGameState().getPlayerOrder().getClockwisePlayOrder(_firstPlayer, false));
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else
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_followingGameProcess = new StartOfTurnGameProcess();
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_followingGameProcess = new BetweenTurnsProcess();
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}
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@Override
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@@ -2,13 +2,22 @@ package com.gempukku.lotro.logic.timing.processes.turn;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.PlayOrder;
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import com.gempukku.lotro.logic.timing.processes.GameProcess;
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public class CleanupProcess implements GameProcess {
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public class BetweenTurnsProcess implements GameProcess {
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@Override
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public void process(LotroGame game) {
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game.getGameState().stopAffectingCardsForCurrentPlayer();
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game.getGameState().setCurrentPhase(Phase.BETWEEN_TURNS);
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PlayOrder playOrder = game.getGameState().getPlayerOrder().getClockwisePlayOrder(game.getGameState().getCurrentPlayerId(), false);
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playOrder.getNextPlayer();
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String nextPlayer = playOrder.getNextPlayer();
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game.getGameState().startPlayerTurn(nextPlayer);
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game.getGameState().startAffectingCardsForCurrentPlayer(game);
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}
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@Override
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@@ -43,6 +43,6 @@ public class EndOfTurnGameProcess implements GameProcess {
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@Override
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public GameProcess getNextProcess() {
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return new CleanupProcess();
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return new BetweenTurnsProcess();
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}
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}
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@@ -1,8 +1,6 @@
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package com.gempukku.lotro.logic.timing.processes.turn;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.PlayOrder;
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import com.gempukku.lotro.logic.actions.SystemQueueAction;
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import com.gempukku.lotro.logic.effects.TriggeringResultEffect;
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import com.gempukku.lotro.logic.timing.processes.GameProcess;
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@@ -11,14 +9,6 @@ import com.gempukku.lotro.logic.timing.results.StartOfTurnResult;
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public class StartOfTurnGameProcess implements GameProcess {
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@Override
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public void process(LotroGame game) {
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PlayOrder playOrder = game.getGameState().getPlayerOrder().getClockwisePlayOrder(game.getGameState().getCurrentPlayerId(), false);
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playOrder.getNextPlayer();
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String nextPlayer = playOrder.getNextPlayer();
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game.getGameState().setCurrentPhase(Phase.BETWEEN_TURNS);
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game.getGameState().startPlayerTurn(nextPlayer);
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game.getGameState().startAffectingCardsForCurrentPlayer(game);
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SystemQueueAction action = new SystemQueueAction();
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action.appendEffect(
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