"Wreathed in Shadow"

This commit is contained in:
marcins78@gmail.com
2011-09-10 01:44:11 +00:00
parent 4cafe3dbf8
commit 93eb2fd48f

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package com.gempukku.lotro.cards.set1.wraith;
import com.gempukku.lotro.cards.AbstractLotroCardBlueprint;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.actions.PlayPermanentAction;
import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
import com.gempukku.lotro.cards.effects.RemoveTwilightEffect;
import com.gempukku.lotro.cards.modifiers.ArcheryTotalModifier;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.DefaultCostToEffectAction;
import com.gempukku.lotro.logic.timing.Action;
import java.util.Collections;
import java.util.List;
/**
* Set: The Fellowship of the Ring
* Side: Shadow
* Culture: Wraith
* Twilight Cost: 0
* Type: Condition
* Game Text: To play, spot a Nazgul. Plays to your support area. Archery: Remove (1) to make the fellowship
* archery total -1.
*/
public class Card1_238 extends AbstractLotroCardBlueprint {
public Card1_238() {
super(Side.SHADOW, CardType.CONDITION, Culture.WRAITH, "Wreathed in Shadow");
}
@Override
public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
return PlayConditions.canPayForShadowCard(game, self, twilightModifier)
&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.keyword(Keyword.NAZGUL));
}
@Override
public Action getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
return new PlayPermanentAction(self, Zone.SHADOW_SUPPORT, twilightModifier);
}
@Override
public int getTwilightCost() {
return 0;
}
@Override
public List<? extends Action> getPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canPlayCardDuringPhase(game, Phase.SHADOW, self)
&& checkPlayRequirements(playerId, game, self, 0))
return Collections.singletonList(getPlayCardAction(playerId, game, self, 0));
if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.ARCHERY, self, 1)) {
DefaultCostToEffectAction action = new DefaultCostToEffectAction(self, Keyword.ARCHERY, "Remove (1) to make the fellowship archery total -1.");
action.addCost(new RemoveTwilightEffect(1));
action.addEffect(
new AddUntilEndOfPhaseModifierEffect(
new ArcheryTotalModifier(self, Side.FREE_PEOPLE, -1), Phase.ARCHERY));
return Collections.singletonList(action);
}
return null;
}
}