"Hobbit Intuition"
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@@ -0,0 +1,11 @@
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package com.gempukku.lotro.cards.effects;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.timing.UnrespondableEffect;
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public class CancelSkirmishEffect extends UnrespondableEffect {
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@Override
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public void playEffect(LotroGame game) {
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game.getGameState().getSkirmish().cancel();
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}
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}
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@@ -0,0 +1,65 @@
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package com.gempukku.lotro.cards.set1.shire;
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import com.gempukku.lotro.cards.AbstractLotroCardBlueprint;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.effects.CancelSkirmishEffect;
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import com.gempukku.lotro.cards.modifiers.StrengthModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Fellowship of the Ring
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* Side: Free
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* Culture: Shire
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* Twilight Cost: 1
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* Type: Event
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* Game Text: Stealth. Skirmish: At sites 1 to 4, cancel a skirmish involving a Hobbit. At any other site, make a
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* Hobbit strength +3.
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*/
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public class Card1_296 extends AbstractLotroCardBlueprint {
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public Card1_296() {
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super(Side.FREE_PEOPLE, CardType.EVENT, Culture.SHIRE, "Hobbit Intuition");
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addKeyword(Keyword.STEALTH);
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addKeyword(Keyword.SKIRMISH);
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}
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@Override
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public int getTwilightCost() {
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return 1;
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}
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@Override
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public List<? extends Action> getPhaseActions(String playerId, LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canPlayFPCardDuringPhase(game, Phase.SKIRMISH, self)) {
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PhysicalCard fpCharacter = game.getGameState().getSkirmish().getFellowshipCharacter();
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if (game.getGameState().getCurrentSiteNumber() > 4 || (fpCharacter != null && game.getModifiersQuerying().hasKeyword(game.getGameState(), fpCharacter, Keyword.HOBBIT))) {
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final PlayEventAction action = new PlayEventAction(self);
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if (game.getGameState().getCurrentSiteNumber() > 4) {
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action.addEffect(
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new ChooseActiveCardEffect(playerId, "Choose a Hobbit", Filters.keyword(Keyword.HOBBIT)) {
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@Override
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protected void cardSelected(PhysicalCard hobbit) {
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action.addEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new StrengthModifier(self, Filters.sameCard(hobbit), 3), Phase.SKIRMISH));
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}
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});
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} else {
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action.addEffect(
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new CancelSkirmishEffect());
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}
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return Collections.singletonList(action);
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}
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}
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return null;
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}
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}
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@@ -7,6 +7,7 @@ import java.util.List;
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public class Skirmish {
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private PhysicalCard _fellowshipCharacter;
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private List<PhysicalCard> _shadowCharacters;
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private boolean _cancelled;
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public Skirmish(PhysicalCard fellowshipCharacter, List<PhysicalCard> shadowCharacters) {
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_fellowshipCharacter = fellowshipCharacter;
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@@ -20,4 +21,12 @@ public class Skirmish {
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public List<PhysicalCard> getShadowCharacters() {
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return _shadowCharacters;
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}
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public void cancel() {
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_cancelled = true;
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}
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public boolean isCancelled() {
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return _cancelled;
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}
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}
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@@ -1,5 +1,6 @@
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package com.gempukku.lotro.logic.timing.processes.turn.general;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.PlayOrder;
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import com.gempukku.lotro.logic.decisions.CardActionSelectionDecision;
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@@ -28,34 +29,39 @@ public class PlayersPlayPhaseActionsInOrderGameProcess implements GameProcess {
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@Override
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public void process() {
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String playerId = _playOrder.getNextPlayer();
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GatherPlayableActionsVisitor visitor = new GatherPlayableActionsVisitor(_game, playerId);
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_game.getGameState().iterateActivableCards(playerId, visitor);
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if (_game.getGameState().getCurrentPhase() == Phase.SKIRMISH
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&& _game.getGameState().getSkirmish().isCancelled()) {
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_nextProcess = _followingGameProcess;
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} else {
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String playerId = _playOrder.getNextPlayer();
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GatherPlayableActionsVisitor visitor = new GatherPlayableActionsVisitor(_game, playerId);
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_game.getGameState().iterateActivableCards(playerId, visitor);
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List<? extends Action> actions = visitor.getActions();
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List<? extends Action> actions = visitor.getActions();
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List<Action> playableActions = new LinkedList<Action>();
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for (Action action : actions)
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if (_game.getModifiersQuerying().canPlayAction(_game.getGameState(), action))
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playableActions.add(action);
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List<Action> playableActions = new LinkedList<Action>();
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for (Action action : actions)
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if (_game.getModifiersQuerying().canPlayAction(_game.getGameState(), action))
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playableActions.add(action);
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_game.getUserFeedback().sendAwaitingDecision(playerId,
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new CardActionSelectionDecision(1, "Choose action to play or press DONE", playableActions, true) {
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@Override
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public void decisionMade(String result) throws DecisionResultInvalidException {
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Action action = getSelectedAction(result);
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if (action != null) {
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_nextProcess = new PlayersPlayPhaseActionsInOrderGameProcess(_game, _playOrder, 0, _followingGameProcess);
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_game.getActionsEnvironment().addActionToStack(action);
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} else {
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_consecutivePasses++;
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if (_consecutivePasses >= _playOrder.getPlayerCount())
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_nextProcess = _followingGameProcess;
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else
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_nextProcess = new PlayersPlayPhaseActionsInOrderGameProcess(_game, _playOrder, _consecutivePasses, _followingGameProcess);
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_game.getUserFeedback().sendAwaitingDecision(playerId,
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new CardActionSelectionDecision(1, "Choose action to play or press DONE", playableActions, true) {
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@Override
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public void decisionMade(String result) throws DecisionResultInvalidException {
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Action action = getSelectedAction(result);
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if (action != null) {
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_nextProcess = new PlayersPlayPhaseActionsInOrderGameProcess(_game, _playOrder, 0, _followingGameProcess);
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_game.getActionsEnvironment().addActionToStack(action);
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} else {
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_consecutivePasses++;
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if (_consecutivePasses >= _playOrder.getPlayerCount())
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_nextProcess = _followingGameProcess;
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else
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_nextProcess = new PlayersPlayPhaseActionsInOrderGameProcess(_game, _playOrder, _consecutivePasses, _followingGameProcess);
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}
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}
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}
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});
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});
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}
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}
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@Override
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@@ -17,7 +17,8 @@ public class ResolveSkirmishGameProcess implements GameProcess {
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@Override
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public void process() {
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Skirmish skirmish = _game.getGameState().getSkirmish();
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_game.getActionsEnvironment().addActionToStack(new ResolveSkirmishAction(_game, skirmish));
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if (!skirmish.isCancelled())
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_game.getActionsEnvironment().addActionToStack(new ResolveSkirmishAction(_game, skirmish));
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}
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@Override
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