"Steed of Mordor"
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package com.gempukku.lotro.cards.set12.wraith;
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import com.gempukku.lotro.cards.AbstractAttachable;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.effects.DrawCardsEffect;
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import com.gempukku.lotro.logic.modifiers.KeywordModifier;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Black Rider
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* Side: Shadow
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* Culture: Wraith
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* Twilight Cost: 2
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* Type: Possession • Mount
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* Strength: +1
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* Game Text: Bearer must be a Nazgul. Bearer gains muster. (At the start of the regroup phase, you may discard a card
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* from hand to draw a card.) Each time bearer wins a skirmish, you may draw 2 cards.
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*/
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public class Card12_172 extends AbstractAttachable {
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public Card12_172() {
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super(Side.SHADOW, CardType.POSSESSION, 2, Culture.WRAITH, PossessionClass.MOUNT, "Steed of Mordor");
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}
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@Override
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protected Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Race.NAZGUL;
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}
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@Override
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public List<? extends Modifier> getAlwaysOnModifiers(LotroGame game, PhysicalCard self) {
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List<Modifier> modifiers = new LinkedList<Modifier>();
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modifiers.add(
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new StrengthModifier(self, Filters.hasAttached(self), 1));
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modifiers.add(
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new KeywordModifier(self, Filters.hasAttached(self), Keyword.MUSTER));
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return modifiers;
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.winsSkirmish(game, effectResult, Filters.hasAttached(self))) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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action.appendEffect(
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new DrawCardsEffect(playerId, 2));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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