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@@ -1,5 +1,5 @@
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<pre style="font-size:80%">
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4 Oct. 2011
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<b>4 Oct. 2011</b>
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- Added Deck Builder filtering in collection by set and card type. Also cards in deck builder collection are sorted
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by name.
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- Changed the rules system again.
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@@ -11,17 +11,17 @@ even though after page reload (F5) they were showing up.
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- The "Card information" window will be bigger by default. In cases of most screen sizes it should be enough to see the
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whole card without scrolling window.
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26 Sept. 2011
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<b>26 Sept. 2011</b>
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- Changed the cost-to-effect actions to follow the "do as much as possible" route, rathern than can/can't do.
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- Only the site where the fellowship currently is, has its text affecting game.
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24 Sept. 2011
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<b>24 Sept. 2011</b>
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- Visually separated Free People and Shadow cards in deck builder.
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- Game no longer freezes when FP overwhelms minions in skirmish.
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- Effect that removes twilight (Glamdring, Sting etc) no longer fails to remove twilight, when the pool has less tokens
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than the effect is trying to remove.
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23 Sept. 2011
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<b>23 Sept. 2011</b>
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- If an action or effect has play card from non-deck zone as an effect or a cost, you have to have a playable card of
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type in that zone before you start playing the action or effect. If you use an action or effect of that type, you HAVE
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to choose a matching card and play it if possible, but only from cards that were in that zone when you started playing
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@@ -29,7 +29,7 @@ that action or effect. Examples - you can't use Morgul Gates without playable Na
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you can't discard 3 cards using They Are Coming without an Orc in discard, if you have an Orc and use it, the Orc you
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play MAY NOT be one of those you discarded as a cost.
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22 Sept. 2011
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<b>22 Sept. 2011</b>
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- Changed the main page after logging in to give access to additional documents.
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- Changed the play event animation so that player might actually recognize the card.
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- The animations are no longer shown to the player who initiated the effect, he should know what he played.
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@@ -37,7 +37,7 @@ play MAY NOT be one of those you discarded as a cost.
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could be spotted. The problem was, that in that case there are 2 (or more) possible actions to do with 1 card. Now
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a small context menu will show up in that case and user will be able to choose, which action to perform.
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21 Sept. 2011
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<b>21 Sept. 2011</b>
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- Increased the time per game per player to 40 minutes, as 30 seems not enough.
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- Added animated effect when card affects other card.
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- Added animated effect when event is played from hand.
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