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marcins78@gmail.com
2011-10-04 20:19:16 +00:00
parent 93a16f6fb0
commit 8e719860ee

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@@ -1,5 +1,5 @@
<pre style="font-size:80%">
4 Oct. 2011
<b>4 Oct. 2011</b>
- Added Deck Builder filtering in collection by set and card type. Also cards in deck builder collection are sorted
by name.
- Changed the rules system again.
@@ -11,17 +11,17 @@ even though after page reload (F5) they were showing up.
- The "Card information" window will be bigger by default. In cases of most screen sizes it should be enough to see the
whole card without scrolling window.
26 Sept. 2011
<b>26 Sept. 2011</b>
- Changed the cost-to-effect actions to follow the "do as much as possible" route, rathern than can/can't do.
- Only the site where the fellowship currently is, has its text affecting game.
24 Sept. 2011
<b>24 Sept. 2011</b>
- Visually separated Free People and Shadow cards in deck builder.
- Game no longer freezes when FP overwhelms minions in skirmish.
- Effect that removes twilight (Glamdring, Sting etc) no longer fails to remove twilight, when the pool has less tokens
than the effect is trying to remove.
23 Sept. 2011
<b>23 Sept. 2011</b>
- If an action or effect has play card from non-deck zone as an effect or a cost, you have to have a playable card of
type in that zone before you start playing the action or effect. If you use an action or effect of that type, you HAVE
to choose a matching card and play it if possible, but only from cards that were in that zone when you started playing
@@ -29,7 +29,7 @@ that action or effect. Examples - you can't use Morgul Gates without playable Na
you can't discard 3 cards using They Are Coming without an Orc in discard, if you have an Orc and use it, the Orc you
play MAY NOT be one of those you discarded as a cost.
22 Sept. 2011
<b>22 Sept. 2011</b>
- Changed the main page after logging in to give access to additional documents.
- Changed the play event animation so that player might actually recognize the card.
- The animations are no longer shown to the player who initiated the effect, he should know what he played.
@@ -37,7 +37,7 @@ play MAY NOT be one of those you discarded as a cost.
could be spotted. The problem was, that in that case there are 2 (or more) possible actions to do with 1 card. Now
a small context menu will show up in that case and user will be able to choose, which action to perform.
21 Sept. 2011
<b>21 Sept. 2011</b>
- Increased the time per game per player to 40 minutes, as 30 seems not enough.
- Added animated effect when card affects other card.
- Added animated effect when event is played from hand.