Merge branch 'grand-card-rework' into v2-cards

This commit is contained in:
Christian 'ketura' McCarty
2024-09-11 21:19:12 -05:00
3 changed files with 134 additions and 23 deletions

View File

@@ -73,8 +73,14 @@ public class CardResolver {
public static EffectAppender resolveStackedCards(String type, FilterableSource choiceFilter, FilterableSource playabilityFilter, ValueSource countSource, FilterableSource stackedOn,
String memory, String choicePlayer, String choiceText, CardGenerationEnvironment environment) throws InvalidCardDefinitionException {
Function<ActionContext, Iterable<? extends PhysicalCard>> cardSource = actionContext -> {
final Filterable stackedOnFilter = stackedOn.getFilterable(actionContext);
return Filters.filter(actionContext.getGame(), actionContext.getGame().getGameState().getAllCards(), Filters.stackedOn(stackedOnFilter));
if(stackedOn != null) {
final Filterable stackedOnFilter = stackedOn.getFilterable(actionContext);
return Filters.filter(actionContext.getGame(), actionContext.getGame().getGameState().getAllCards(), Filters.stackedOn(stackedOnFilter));
}
else {
return Filters.filter(actionContext.getGame(), actionContext.getGame().getGameState().getAllCards(), Filters.stackedOn(Filters.any));
}
};
if (type.startsWith("memory(") && type.endsWith(")")) {

View File

@@ -17,8 +17,8 @@ public class Card_04_199_Tests
return new GenericCardTestHelper(
new HashMap<>()
{{
put("card", "4_199");
// put other cards in here as needed for the test case
put("trooper", "4_199");
put("child", "4_148"); // source of easy site control
}},
GenericCardTestHelper.FellowshipSites,
GenericCardTestHelper.FOTRFrodo,
@@ -41,12 +41,13 @@ public class Card_04_199_Tests
* Strength: 9
* Vitality: 2
* Site Number: 5
* Game Text: <b>Damage +1</b>.<br><b>Regroup:</b> Stack this minion on a site you control.<br><b>Shadow:</b> If stacked on a site you control, play this minion. Its twilight cost is -1.
* Game Text: <b>Damage +1</b>.<br><b>Regroup:</b> Stack this minion on a site you control.
* <b>Shadow:</b> If stacked on a site you control, play this minion. Its twilight cost is -1.
*/
var scn = GetScenario();
var card = scn.GetFreepsCard("card");
var card = scn.GetFreepsCard("trooper");
assertEquals("Uruk Trooper", card.getBlueprint().getTitle());
assertNull(card.getBlueprint().getSubtitle());
@@ -63,18 +64,70 @@ public class Card_04_199_Tests
assertEquals(5, card.getBlueprint().getSiteNumber());
}
// Uncomment any @Test markers below once this is ready to be used
//@Test
public void UrukTrooperTest1() throws DecisionResultInvalidException, CardNotFoundException {
@Test
public void UrukTrooperRegroupActionStacksSelfOnControlledSite() throws DecisionResultInvalidException, CardNotFoundException {
//Pre-game setup
var scn = GetScenario();
var card = scn.GetFreepsCard("card");
scn.FreepsMoveCardToHand(card);
var trooper = scn.GetShadowCard("trooper");
var child = scn.GetShadowCard("child");
scn.ShadowMoveCardToHand(child, trooper);
scn.StartGame();
scn.FreepsPlayCard(card);
assertEquals(4, scn.GetTwilight());
scn.SkipToSite(2);
scn.ShadowMoveCardToSupportArea(child);
scn.AddTokensToCard(child, 2);
scn.FreepsPassCurrentPhaseAction();
scn.ShadowUseCardAction(child); //should take control of site
scn.ShadowMoveCharToTable(trooper);
scn.SkipToPhase(Phase.REGROUP);
scn.FreepsPassCurrentPhaseAction();
var controlledSite = scn.GetFreepsSite(1);
assertTrue(scn.IsSiteControlled(controlledSite));
assertTrue(scn.ShadowActionAvailable(trooper));
scn.ShadowUseCardAction(trooper);
assertEquals(controlledSite, trooper.getStackedOn());
assertEquals(Zone.STACKED, trooper.getZone());
}
@Test
public void UrukTrooperShadowActionPlaysSelfFromControlledSite() throws DecisionResultInvalidException, CardNotFoundException {
//Pre-game setup
var scn = GetScenario();
var trooper = scn.GetShadowCard("trooper");
var child = scn.GetShadowCard("child");
scn.ShadowMoveCardToHand(child, trooper);
scn.StartGame();
scn.SkipToSite(2);
scn.ShadowMoveCardToSupportArea(child);
scn.AddTokensToCard(child, 2);
scn.FreepsPassCurrentPhaseAction();
scn.ShadowUseCardAction(child); //should take control of site
scn.SkipToSite(4);
var controlledSite = scn.GetFreepsSite(1);
assertTrue(scn.IsSiteControlled(controlledSite));
scn.StackCardsOn(controlledSite, trooper);
scn.SetTwilight(48);
scn.FreepsPassCurrentPhaseAction();
assertEquals(controlledSite, trooper.getStackedOn());
assertEquals(Zone.STACKED, trooper.getZone());
assertTrue(scn.ShadowActionAvailable(trooper));
assertEquals(50, scn.GetTwilight());
scn.ShadowUseCardAction(trooper);
assertEquals(Zone.SHADOW_CHARACTERS, trooper.getZone());
// Trooper cost 4, but should have a -1 discount, so costs 3 + 2 for roaming
assertEquals(45, scn.GetTwilight());
}
}

View File

@@ -17,8 +17,8 @@ public class Card_04_201_Tests
return new GenericCardTestHelper(
new HashMap<>()
{{
put("card", "4_201");
// put other cards in here as needed for the test case
put("veteran", "4_201");
put("child", "4_148"); // source of easy site control
}},
GenericCardTestHelper.FellowshipSites,
GenericCardTestHelper.FOTRFrodo,
@@ -46,7 +46,7 @@ public class Card_04_201_Tests
var scn = GetScenario();
var card = scn.GetFreepsCard("card");
var card = scn.GetFreepsCard("veteran");
assertEquals("Uruk Veteran", card.getBlueprint().getTitle());
assertNull(card.getBlueprint().getSubtitle());
@@ -63,18 +63,70 @@ public class Card_04_201_Tests
assertEquals(5, card.getBlueprint().getSiteNumber());
}
// Uncomment any @Test markers below once this is ready to be used
//@Test
public void UrukVeteranTest1() throws DecisionResultInvalidException, CardNotFoundException {
@Test
public void UrukVeteranRegroupActionStacksSelfOnControlledSite() throws DecisionResultInvalidException, CardNotFoundException {
//Pre-game setup
var scn = GetScenario();
var card = scn.GetFreepsCard("card");
scn.FreepsMoveCardToHand(card);
var veteran = scn.GetShadowCard("veteran");
var child = scn.GetShadowCard("child");
scn.ShadowMoveCardToHand(child, veteran);
scn.StartGame();
scn.FreepsPlayCard(card);
assertEquals(3, scn.GetTwilight());
scn.SkipToSite(2);
scn.ShadowMoveCardToSupportArea(child);
scn.AddTokensToCard(child, 2);
scn.FreepsPassCurrentPhaseAction();
scn.ShadowUseCardAction(child); //should take control of site
scn.ShadowMoveCharToTable(veteran);
scn.SkipToPhase(Phase.REGROUP);
scn.FreepsPassCurrentPhaseAction();
var controlledSite = scn.GetFreepsSite(1);
assertTrue(scn.IsSiteControlled(controlledSite));
assertTrue(scn.ShadowActionAvailable(veteran));
scn.ShadowUseCardAction(veteran);
assertEquals(controlledSite, veteran.getStackedOn());
assertEquals(Zone.STACKED, veteran.getZone());
}
@Test
public void UrukVeteranShadowActionPlaysSelfFromControlledSite() throws DecisionResultInvalidException, CardNotFoundException {
//Pre-game setup
var scn = GetScenario();
var veteran = scn.GetShadowCard("veteran");
var child = scn.GetShadowCard("child");
scn.ShadowMoveCardToHand(child, veteran);
scn.StartGame();
scn.SkipToSite(2);
scn.ShadowMoveCardToSupportArea(child);
scn.AddTokensToCard(child, 2);
scn.FreepsPassCurrentPhaseAction();
scn.ShadowUseCardAction(child); //should take control of site
scn.SkipToSite(4);
var controlledSite = scn.GetFreepsSite(1);
assertTrue(scn.IsSiteControlled(controlledSite));
scn.StackCardsOn(controlledSite, veteran);
scn.SetTwilight(48);
scn.FreepsPassCurrentPhaseAction();
assertEquals(controlledSite, veteran.getStackedOn());
assertEquals(Zone.STACKED, veteran.getZone());
assertTrue(scn.ShadowActionAvailable(veteran));
assertEquals(50, scn.GetTwilight());
scn.ShadowUseCardAction(veteran);
assertEquals(Zone.SHADOW_CHARACTERS, veteran.getZone());
// Trooper cost 3, but should have a -1 discount, so costs 2 + 2 for roaming
assertEquals(46, scn.GetTwilight());
}
}