Removing not needed debugs.
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@@ -176,7 +176,6 @@ public class DefaultLotroGame implements LotroGame {
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public void playerLost(String playerId, String reason) {
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if (!_finished) {
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if (_losers.get(playerId) == null) {
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log.debug("Player " + playerId + " lost due to: " + reason);
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_losers.put(playerId, reason);
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if (_gameState != null)
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_gameState.sendMessage(playerId + " lost due to: " + reason);
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@@ -104,7 +104,6 @@ public class LotroServer extends AbstractServer {
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_gameDeathWarningsSent.add(gameId);
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}
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if (currentTime > finishedGame.getValue().getTime() + _timeToGameDeath) {
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log.debug("Removing stale game: " + gameId);
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_gameDeathWarningsSent.remove(gameId);
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_runningGames.remove(gameId);
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_chatServer.destroyChatRoom(getChatRoomName(gameId));
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@@ -144,7 +143,6 @@ public class LotroServer extends AbstractServer {
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new GameResultListener() {
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@Override
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public void gameFinished(String winnerPlayerId, String winReason, Map<String, String> loserPlayerIdsWithReasons) {
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log.debug("Game finished, winner is - " + winnerPlayerId + " due to: " + winReason);
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synchronized (_finishedGamesTime) {
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_finishedGamesTime.put(gameId, new Date());
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}
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