"Fireworks"
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@@ -6,13 +6,13 @@ import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.decisions.ArbitraryCardsSelectionDecision;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.ChooseableEffect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collection;
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import java.util.LinkedList;
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public abstract class ChooseCardsFromDiscardEffect implements Effect {
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public abstract class ChooseCardsFromDiscardEffect implements ChooseableEffect {
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private String _playerId;
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private int _minimum;
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private int _maximum;
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@@ -35,6 +35,12 @@ public abstract class ChooseCardsFromDiscardEffect implements Effect {
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return null;
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}
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@Override
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public boolean canPlayEffect(LotroGame game) {
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Collection<PhysicalCard> cards = Filters.filter(game.getGameState().getDiscard(_playerId), game.getGameState(), game.getModifiersQuerying(), _filter);
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return cards.size() >= _minimum;
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}
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@Override
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public EffectResult[] playEffect(LotroGame game) {
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Collection<PhysicalCard> cards = Filters.filter(game.getGameState().getDiscard(_playerId), game.getGameState(), game.getModifiersQuerying(), _filter);
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@@ -0,0 +1,90 @@
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package com.gempukku.lotro.cards.set3.gandalf;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.ChoiceEffect;
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import com.gempukku.lotro.cards.effects.ChooseCardsFromDiscardEffect;
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import com.gempukku.lotro.cards.effects.PutCardFromDiscardOnBottomOfDeckEffect;
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import com.gempukku.lotro.cards.effects.ShuffleDeckEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.timing.ChooseableEffect;
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import java.util.Collection;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Realms of Elf-lords
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 1
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* Type: Event
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* Game Text: Spell. Fellowship: Spot Gandalf to shuffle up to 2 [GANDALF] or up to 2 [SHIRE] cards from your discard
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* pile into your draw deck.
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*/
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public class Card3_032 extends AbstractEvent {
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public Card3_032() {
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super(Side.FREE_PEOPLE, Culture.GANDALF, "Fireworks", Phase.FELLOWSHIP);
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addKeyword(Keyword.SPELL);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier)
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&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.name("Gandalf"));
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}
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@Override
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public int getTwilightCost() {
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return 1;
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}
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@Override
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public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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final PlayEventAction action = new PlayEventAction(self);
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List<ChooseableEffect> possibleEffects = new LinkedList<ChooseableEffect>();
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possibleEffects.add(
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new ChooseCardsFromDiscardEffect(playerId, 0, 2, Filters.culture(Culture.GANDALF)) {
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@Override
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public String getText(LotroGame game) {
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return "Shuffle up to 2 GANDALF cards";
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}
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@Override
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protected void cardsSelected(Collection<PhysicalCard> cards) {
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for (PhysicalCard card : cards) {
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action.appendEffect(
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new PutCardFromDiscardOnBottomOfDeckEffect(card));
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}
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action.appendEffect(
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new ShuffleDeckEffect(playerId));
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}
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});
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possibleEffects.add(
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new ChooseCardsFromDiscardEffect(playerId, 0, 2, Filters.culture(Culture.SHIRE)) {
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@Override
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public String getText(LotroGame game) {
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return "Shuffle up to 2 SHIRE cards";
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}
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@Override
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protected void cardsSelected(Collection<PhysicalCard> cards) {
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for (PhysicalCard card : cards) {
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action.appendEffect(
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new PutCardFromDiscardOnBottomOfDeckEffect(card));
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}
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action.appendEffect(
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new ShuffleDeckEffect(playerId));
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}
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});
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action.appendEffect(
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new ChoiceEffect(action, playerId, possibleEffects));
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return action;
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}
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}
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