"Goblin Armory"

This commit is contained in:
marcins78
2013-01-30 16:23:45 +00:00
parent f063268d1e
commit 8b3b460bd0

View File

@@ -0,0 +1,55 @@
package com.gempukku.lotro.cards.set20.moria;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndPreventCardEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.effects.AddTwilightEffect;
import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
import com.gempukku.lotro.logic.timing.Effect;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* 0
* Goblin Armory
* Moria Condition • Support Area
* Each time you play a [Moria] weapon, add (1).
* Response: If a [Moria] Goblin is about to take a wound, discard this condition to prevent that wound.
*/
public class Card20_259 extends AbstractPermanent {
public Card20_259() {
super(Side.SHADOW, 0, CardType.CONDITION, Culture.MORIA, Zone.SUPPORT, "Goblin Armory");
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.played(game, effectResult, Filters.and(Filters.owner(self.getOwner()), Culture.MORIA, Filters.weapon))) {
RequiredTriggerAction action = new RequiredTriggerAction(self);
action.appendEffect(new AddTwilightEffect(self, 1));
return Collections.singletonList(action);
}
return null;
}
@Override
public List<? extends ActivateCardAction> getOptionalInPlayBeforeActions(String playerId, LotroGame game, final Effect effect, final PhysicalCard self) {
if (TriggerConditions.isGettingWounded(effect, game, Culture.MORIA, Race.GOBLIN)) {
final ActivateCardAction action = new ActivateCardAction(self);
action.appendCost(
new SelfDiscardEffect(self));
action.appendEffect(
new ChooseAndPreventCardEffect(self, (WoundCharactersEffect) effect, playerId, "Choose MORIA Goblin", Culture.MORIA, Race.GOBLIN));
return Collections.singletonList(action);
}
return null;
}
}