"Retribution"

This commit is contained in:
marcins78@gmail.com
2011-12-12 17:31:20 +00:00
parent 5f268a3cc9
commit 851bd136d5

View File

@@ -0,0 +1,60 @@
package com.gempukku.lotro.cards.set12.orc;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.AddBurdenEffect;
import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDiscardEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: Black Rider
* Side: Shadow
* Culture: Orc
* Twilight Cost: 0
* Type: Condition • Support Area
* Game Text: Each time an [ORC] minion bearing a weapon wins a skirmish, add a burden. Shadow: Discard this condition
* to play an [ORC] weapon from your discard pile.
*/
public class Card12_101 extends AbstractPermanent {
public Card12_101() {
super(Side.SHADOW, 0, CardType.CONDITION, Culture.ORC, Zone.SUPPORT, "Retribution", true);
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.winsSkirmish(game, effectResult, Culture.ORC, CardType.MINION, Filters.hasAttached(Filters.weapon))) {
RequiredTriggerAction action = new RequiredTriggerAction(self);
action.appendEffect(
new AddBurdenEffect(self, 1));
return Collections.singletonList(action);
}
return null;
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SHADOW, self, 0)
&& PlayConditions.canSelfDiscard(self, game)
&& PlayConditions.canPlayFromDiscard(playerId, game, Culture.ORC, Filters.weapon)) {
ActivateCardAction action = new ActivateCardAction(self);
action.appendCost(
new SelfDiscardEffect(self));
action.appendEffect(
new ChooseAndPlayCardFromDiscardEffect(playerId, game, Culture.ORC, Filters.weapon));
return Collections.singletonList(action);
}
return null;
}
}