Get to morgul decision
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@@ -18,7 +18,7 @@ public class Card_07_200_Tests
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new HashMap<>()
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new HashMap<>()
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{{
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{{
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put("card", "7_200");
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put("card", "7_200");
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// put other cards in here as needed for the test case
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put("enque", "1_231");
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}},
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}},
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GenericCardTestHelper.FellowshipSites,
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GenericCardTestHelper.FellowshipSites,
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GenericCardTestHelper.FOTRFrodo,
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GenericCardTestHelper.FOTRFrodo,
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@@ -67,17 +67,28 @@ public class Card_07_200_Tests
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GenericCardTestHelper scn = GetScenario();
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GenericCardTestHelper scn = GetScenario();
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var card = scn.GetShadowCard("card");
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var card = scn.GetShadowCard("card");
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var enque = scn.GetShadowCard("enque");
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scn.ShadowMoveCardToHand(card);
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scn.ShadowMoveCardToHand(card);
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scn.ShadowMoveCardToHand(enque);
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scn.StartGame();
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scn.StartGame();
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scn.SetTwilight(20);
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scn.SetTwilight(20);
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// Fellowship
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scn.FreepsPassCurrentPhaseAction();
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scn.FreepsPassCurrentPhaseAction();
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assertTrue(scn.ShadowPlayAvailable(card));
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// Shadow
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scn.ShadowPlayCard(card);
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scn.ShadowPlayCard(card);
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assertEquals(17, scn.GetTwilight());
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scn.ShadowPlayCard(enque);
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scn.ShadowPassCurrentPhaseAction();
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// Maneuver
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scn.SkipToAssignments();
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// Assignments
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assertTrue(scn.FreepsDecisionAvailable(
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"Would you like to exert a companion to be able to assign Morgul Spawn to skirmish?"));
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}
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}
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}
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}
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