"Merry", "Pipeweed Aficionado"

This commit is contained in:
marcins78
2013-02-21 12:09:26 +00:00
parent 839456df1a
commit 81e4c573c0

View File

@@ -2,14 +2,16 @@ package com.gempukku.lotro.cards.set20.shire;
import com.gempukku.lotro.cards.AbstractCompanion;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.SelfExertEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDeckEffect;
import com.gempukku.lotro.cards.modifiers.PossessionClassSpotModifier;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.modifiers.Modifier;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
@@ -20,7 +22,7 @@ import java.util.List;
* Shire Companion • Hobbit
* 3 4 8
* Add 1 to the number of pipes you can spot.
* Fellowship: Exert Merry twice to play a pipeweed possession from your draw deck.
* At the start of the fellowship phase, you may exert Merry to play a pipeweed possession from your draw deck.
*/
public class Card20_397 extends AbstractCompanion {
public Card20_397() {
@@ -33,12 +35,10 @@ public class Card20_397 extends AbstractCompanion {
}
@Override
protected List<ActivateCardAction> getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canUseFPCardDuringPhase(game, Phase.FELLOWSHIP, self)
&& PlayConditions.canSelfExert(self, 2, game)) {
ActivateCardAction action = new ActivateCardAction(self);
action.appendCost(
new SelfExertEffect(action, self));
public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.startOfPhase(game, effectResult, Phase.FELLOWSHIP)
&& PlayConditions.canSelfExert(self, game)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
action.appendCost(
new SelfExertEffect(action, self));
action.appendEffect(