"Sentinel Uruk"
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package com.gempukku.lotro.cards.set11.uruk_hai;
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import com.gempukku.lotro.cards.AbstractMinion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.ChoiceEffect;
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import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
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import com.gempukku.lotro.cards.effects.SelfExertEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPreventCardEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.AbstractPreventableCardEffect;
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import com.gempukku.lotro.logic.timing.Effect;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Shadows
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* Side: Shadow
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* Culture: Uruk-hai
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* Twilight Cost: 4
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* Type: Minion • Uruk-Hai
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* Strength: 8
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* Vitality: 3
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* Site: 5
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* Game Text: Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If
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* an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
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*/
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public class Card11_201 extends AbstractMinion {
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public Card11_201() {
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super(4, 8, 3, 5, Race.URUK_HAI, Culture.URUK_HAI, "Sentinel Uruk");
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addKeyword(Keyword.DAMAGE, 1);
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addKeyword(Keyword.LURKER);
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}
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@Override
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public List<? extends ActivateCardAction> getOptionalInPlayBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
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if (TriggerConditions.isGettingWounded(effect, game, Culture.URUK_HAI, CardType.MINION)
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&& PlayConditions.isPhase(game, Phase.SKIRMISH)) {
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ActivateCardAction action = new ActivateCardAction(self);
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List<Effect> possibleCosts = new LinkedList<Effect>();
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possibleCosts.add(
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new SelfExertEffect(self));
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possibleCosts.add(
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new SelfDiscardEffect(self));
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action.appendCost(
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new ChoiceEffect(action, playerId, possibleCosts));
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action.appendEffect(
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new ChooseAndPreventCardEffect(self, (AbstractPreventableCardEffect) effect, playerId, "Choose an URUK_HAI minion", Culture.URUK_HAI, CardType.MINION));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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