Wound AT tests.
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@@ -3,16 +3,17 @@ package com.gempukku.lotro.logic.decisions;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.LinkedList;
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import java.util.List;
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public abstract class CardActionSelectionDecision extends AbstractAwaitingDecision {
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private LotroGame _game;
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private List<? extends Action> _actions;
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private List<Action> _actions;
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public CardActionSelectionDecision(LotroGame game, int decisionId, String text, List<? extends Action> actions) {
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super(decisionId, text, AwaitingDecisionType.CARD_ACTION_CHOICE);
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_game = game;
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_actions = actions;
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_actions = new LinkedList<Action>(actions);
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setParam("actionId", getActionIds(actions));
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setParam("cardId", getCardIds(actions));
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@@ -20,6 +21,15 @@ public abstract class CardActionSelectionDecision extends AbstractAwaitingDecisi
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setParam("actionText", getActionTexts(actions));
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}
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/**
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* For testing, being able to inject an extra action at any point
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*
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* @param action
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*/
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public void addAction(Action action) {
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_actions.add(action);
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}
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private String[] getActionIds(List<? extends Action> actions) {
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String[] result = new String[actions.size()];
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for (int i = 0; i < result.length; i++)
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@@ -0,0 +1,150 @@
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package com.gempukku.lotro.at.effects;
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import com.gempukku.lotro.at.AbstractAtTest;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.PreventCardEffect;
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import com.gempukku.lotro.common.Zone;
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import com.gempukku.lotro.game.AbstractActionProxy;
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import com.gempukku.lotro.game.PhysicalCardImpl;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.actions.SystemQueueAction;
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import com.gempukku.lotro.logic.decisions.CardActionSelectionDecision;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import org.junit.Test;
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import java.util.Collections;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicInteger;
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import static org.junit.Assert.*;
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public class WoundEffectAtTest extends AbstractAtTest {
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@Test
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public void woundSuccessful() throws DecisionResultInvalidException {
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initializeSimplestGame();
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skipMulligans();
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final PhysicalCardImpl merry = new PhysicalCardImpl(101, "1_303", P1, _library.getLotroCardBlueprint("1_303"));
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final AtomicInteger triggerCount = new AtomicInteger(0);
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_game.getActionsEnvironment().addUntilEndOfTurnActionProxy(
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new AbstractActionProxy() {
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@Override
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public List<? extends RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult) {
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if (TriggerConditions.forEachWounded(game, effectResult, merry)) {
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triggerCount.incrementAndGet();
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}
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return null;
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}
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});
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_game.getGameState().addCardToZone(_game, merry, Zone.FREE_CHARACTERS);
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WoundCharactersEffect woundEffect = new WoundCharactersEffect(merry, merry);
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carryOutEffectInPhaseActionByPlayer(P1, woundEffect);
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assertEquals(1, _game.getGameState().getWounds(merry));
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assertTrue(woundEffect.wasSuccessful());
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assertTrue(woundEffect.wasCarriedOut());
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assertEquals(1, triggerCount.get());
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}
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@Test
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public void woundUnsuccessful() throws DecisionResultInvalidException {
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initializeSimplestGame();
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skipMulligans();
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final PhysicalCardImpl merry = new PhysicalCardImpl(101, "1_303", P1, _library.getLotroCardBlueprint("1_303"));
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final AtomicInteger triggerCount = new AtomicInteger(0);
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_game.getActionsEnvironment().addUntilEndOfTurnActionProxy(
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new AbstractActionProxy() {
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@Override
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public List<? extends RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult) {
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if (TriggerConditions.forEachWounded(game, effectResult, merry)) {
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triggerCount.incrementAndGet();
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}
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return null;
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}
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});
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_game.getGameState().addCardToZone(_game, merry, Zone.DISCARD);
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WoundCharactersEffect woundEffect = new WoundCharactersEffect(merry, merry);
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carryOutEffectInPhaseActionByPlayer(P1, woundEffect);
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assertEquals(0, _game.getGameState().getWounds(merry));
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assertFalse(woundEffect.wasSuccessful());
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assertFalse(woundEffect.wasCarriedOut());
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assertEquals(0, triggerCount.get());
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}
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@Test
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public void woundPrevention() throws DecisionResultInvalidException {
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initializeSimplestGame();
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skipMulligans();
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final PhysicalCardImpl merry = new PhysicalCardImpl(101, "1_303", P1, _library.getLotroCardBlueprint("1_303"));
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final PhysicalCardImpl pippin = new PhysicalCardImpl(102, "1_306", P1, _library.getLotroCardBlueprint("1_306"));
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final AtomicInteger triggerCount = new AtomicInteger(0);
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_game.getActionsEnvironment().addUntilEndOfTurnActionProxy(
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new AbstractActionProxy() {
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@Override
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public List<? extends RequiredTriggerAction> getRequiredBeforeTriggers(LotroGame game, Effect effect) {
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if (TriggerConditions.isGettingWounded(effect, game, merry)) {
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RequiredTriggerAction action = new RequiredTriggerAction(merry);
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action.appendEffect(
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new PreventCardEffect((WoundCharactersEffect) effect, merry));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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public List<? extends RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult) {
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if (TriggerConditions.forEachWounded(game, effectResult, merry)) {
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triggerCount.incrementAndGet();
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}
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return null;
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}
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});
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_game.getGameState().addCardToZone(_game, merry, Zone.FREE_CHARACTERS);
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_game.getGameState().addCardToZone(_game, pippin, Zone.FREE_CHARACTERS);
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WoundCharactersEffect woundEffect = new WoundCharactersEffect(merry, merry, pippin);
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carryOutEffectInPhaseActionByPlayer(P1, woundEffect);
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assertEquals(0, _game.getGameState().getWounds(merry));
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assertEquals(1, _game.getGameState().getWounds(pippin));
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assertTrue(woundEffect.wasSuccessful());
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assertFalse(woundEffect.wasCarriedOut());
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assertEquals(0, triggerCount.get());
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}
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private void carryOutEffectInPhaseActionByPlayer(String playerId, Effect effect) throws DecisionResultInvalidException {
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CardActionSelectionDecision awaitingDecision = (CardActionSelectionDecision) _userFeedback.getAwaitingDecision(playerId);
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SystemQueueAction action = new SystemQueueAction();
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action.appendEffect(effect);
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awaitingDecision.addAction(action);
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playerDecided(playerId, "0");
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}
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}
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