Fixing V2 Aragorn unit test; culture spotting reduction now works. Fixed V2 Haldir missing archery negation. Upgraded Jetsam to latest definitions.
This commit is contained in:
@@ -49,15 +49,21 @@
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amount: 1
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requires: {
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type: CanSpot
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count: 1
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filter: ranged weapon,attachedTo(self)
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}
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}
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}
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# {
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# type: doesNotAddToArcheryTotal
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# filter: Elf,valiant
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# }
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{
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type: modifier
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modifier: {
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type: DoesNotAddToArcheryTotal
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filter: Elf,valiant
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requires: {
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type: CanSpot
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filter: ranged weapon,attachedTo(self)
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}
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}
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}
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{
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type: Response
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trigger: {
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@@ -36,12 +36,12 @@
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effect: [
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{
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type: shuffleCardsFromDiscardIntoDrawDeck
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filter: choose(pipe)
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select: choose(pipe)
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count: 0-1
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}
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{
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type: shuffleCardsFromDiscardIntoDrawDeck
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filter: choose(pipeweed)
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select: choose(pipeweed)
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count: 0-1
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}
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]
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@@ -18,8 +18,14 @@ public class Card_V2_016_Tests
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return new GenericCardTestHelper(
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new HashMap<>()
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{{
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put("card", "102_16");
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// put other cards in here as needed for the test case
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put("aragorn", "102_16");
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put("veowyn", "4_270");
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put("vgamling", "5_82");
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put("vrscout", "5_90");
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put("gandalf", "1_72");
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put("grima", "5_51");
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put("twk", "1_237");
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}},
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GenericCardTestHelper.FellowshipSites,
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GenericCardTestHelper.FOTRFrodo,
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@@ -50,7 +56,7 @@ public class Card_V2_016_Tests
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var scn = GetScenario();
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var card = scn.GetFreepsCard("card");
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var card = scn.GetFreepsCard("aragorn");
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assertEquals("Aragorn", card.getBlueprint().getTitle());
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assertEquals("Last Hope Of Men", card.getBlueprint().getSubtitle());
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@@ -67,37 +73,40 @@ public class Card_V2_016_Tests
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assertEquals(Signet.THEODEN, card.getBlueprint().getSignet());
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}
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// Uncomment any @Test markers below once this is ready to be used
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//@Test
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public void AragornTest1() throws DecisionResultInvalidException, CardNotFoundException {
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@Test
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public void AragornReducesSpottableCulturesIf3ValiantCompanions() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetScenario();
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var card = scn.GetFreepsCard("card");
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var aragorn = scn.GetFreepsCard("aragorn");
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var veowyn = scn.GetFreepsCard("veowyn");
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var vgamling = scn.GetFreepsCard("vgamling");
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var vrscout = scn.GetFreepsCard("vrscout");
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var gandalf = scn.GetFreepsCard("gandalf");
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scn.FreepsMoveCardToHand(card, veowyn, gandalf, vgamling, vrscout);
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scn.FreepsMoveCardToHand(aragorn, veowyn, gandalf, vgamling, vrscout);
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var grima = scn.GetShadowCard("grima");
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scn.ShadowMoveCharToTable(grima);
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scn.StartGame();
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scn.FreepsPlayCard(card);
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assertEquals(4, scn.GetTwilight());
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// Play companions of two additional (non-gondor, non-shire) cultures to get to 4 total to spot
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scn.FreepsPlayCard(aragorn);
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scn.FreepsPlayCard(veowyn);
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scn.FreepsPlayCard(gandalf);
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//Shire, Gandalf, Rohan, Gondor
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assertEquals(4, scn.GetFreepsCultureCount());
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scn.FreepsPlayCard(vgamling);
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scn.FreepsPlayCard(vgamling); //Now there are 3 valiants
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//Shire, Gandalf, Rohan, Gondor, -1
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assertEquals(3, scn.GetFreepsCultureCount());
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scn.FreepsPlayCard(vrscout);
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scn.SkipToPhase(Phase.MANEUVER);
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scn.FreepsPassCurrentPhaseAction();
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assertEquals(4, scn.GetFreepsCultureCount());
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//Grima now can't see 4 cultures
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assertFalse(scn.ShadowActionAvailable(grima));
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}
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@@ -106,9 +115,9 @@ public class Card_V2_016_Tests
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//Pre-game setup
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var scn = GetScenario();
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var card = scn.GetFreepsCard("card");
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var aragorn = scn.GetFreepsCard("aragorn");
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var veowyn = scn.GetFreepsCard("veowyn");
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scn.FreepsMoveCardToHand(card, veowyn);
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scn.FreepsMoveCardToHand(aragorn, veowyn);
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var twk = scn.GetShadowCard("twk");
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scn.ShadowMoveCardToHand(twk);
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@@ -116,7 +125,7 @@ public class Card_V2_016_Tests
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scn.StartGame();
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// Play Aragorn
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scn.FreepsPlayCard(card);
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scn.FreepsPlayCard(aragorn);
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assertEquals(4, scn.GetTwilight());
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// Play companions of two additional (non-gondor, non-shire) cultures to get to 4 total to spot
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@@ -133,13 +142,13 @@ public class Card_V2_016_Tests
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scn.FreepsAssignToMinions(veowyn, twk);
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scn.FreepsResolveSkirmish(veowyn);
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assertTrue(scn.FreepsActionAvailable(card));
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assertEquals(0, scn.GetWoundsOn(card));
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assertTrue(scn.FreepsActionAvailable(aragorn));
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assertEquals(0, scn.GetWoundsOn(aragorn));
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assertEquals(0, scn.GetWoundsOn(veowyn));
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assertEquals(6, scn.GetStrength(veowyn));
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scn.FreepsUseCardAction(card);
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assertEquals(1, scn.GetWoundsOn(card));
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scn.FreepsUseCardAction(aragorn);
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assertEquals(1, scn.GetWoundsOn(aragorn));
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assertEquals(0, scn.GetWoundsOn(veowyn));
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// strength +2 because Eowyn isn't exhausted
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assertEquals(8, scn.GetStrength(veowyn));
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@@ -148,13 +157,13 @@ public class Card_V2_016_Tests
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scn.AddWoundsToChar(veowyn, 2);
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scn.ShadowPassCurrentPhaseAction();
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assertTrue(scn.FreepsActionAvailable(card));
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assertEquals(1, scn.GetWoundsOn(card));
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assertTrue(scn.FreepsActionAvailable(aragorn));
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assertEquals(1, scn.GetWoundsOn(aragorn));
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assertEquals(2, scn.GetWoundsOn(veowyn));
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assertEquals(8, scn.GetStrength(veowyn));
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scn.FreepsUseCardAction(card);
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assertEquals(2, scn.GetWoundsOn(card));
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scn.FreepsUseCardAction(aragorn);
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assertEquals(2, scn.GetWoundsOn(aragorn));
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assertEquals(2, scn.GetWoundsOn(veowyn));
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// strength +3 because Eowyn isn't exhausted, now all she needs is Merry with a dagger to help her out
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assertEquals(11, scn.GetStrength(veowyn));
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@@ -165,9 +174,9 @@ public class Card_V2_016_Tests
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//Pre-game setup
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var scn = GetScenario();
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var card = scn.GetFreepsCard("card");
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var aragorn = scn.GetFreepsCard("aragorn");
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var gandalf = scn.GetFreepsCard("gandalf");
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scn.FreepsMoveCardToHand(card, gandalf);
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scn.FreepsMoveCardToHand(aragorn, gandalf);
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var twk = scn.GetShadowCard("twk");
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scn.ShadowMoveCardToHand(twk);
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@@ -175,7 +184,7 @@ public class Card_V2_016_Tests
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scn.StartGame();
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// Play Aragorn
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scn.FreepsPlayCard(card);
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scn.FreepsPlayCard(aragorn);
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assertEquals(4, scn.GetTwilight());
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scn.FreepsPlayCard(gandalf);
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@@ -192,6 +201,6 @@ public class Card_V2_016_Tests
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scn.FreepsResolveSkirmish(gandalf);
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// Despite all evidence to the contrary, Gandalf isn't valiant so shouldn't be boostable
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assertFalse(scn.FreepsActionAvailable(card));
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assertFalse(scn.FreepsActionAvailable(aragorn));
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}
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}
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