"With All Possible Speed"

This commit is contained in:
marcins78@gmail.com
2012-02-07 12:53:45 +00:00
parent b3a4d0037c
commit 76ca6f6623

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package com.gempukku.lotro.cards.set15.uruk_hai;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
import com.gempukku.lotro.logic.modifiers.Modifier;
import com.gempukku.lotro.logic.modifiers.StrengthModifier;
import com.gempukku.lotro.logic.timing.Effect;
import java.util.Collection;
import java.util.Collections;
import java.util.List;
/**
* Set: The Hunters
* Side: Shadow
* Culture: Uruk-hai
* Twilight Cost: 2
* Type: Condition • Support Area
* Game Text: Each unwounded hunter [URUK-HAI] minion is strength +1. Response: If your hunter minion is about to take
* a wound during a skirmish, discard that minion to exert a non-hunter companion.
*/
public class Card15_180 extends AbstractPermanent {
public Card15_180() {
super(Side.SHADOW, 2, CardType.CONDITION, Culture.URUK_HAI, Zone.SUPPORT, "With All Possible Speed", true);
}
@Override
public Modifier getAlwaysOnModifier(PhysicalCard self) {
return new StrengthModifier(self, Filters.and(Culture.URUK_HAI, CardType.MINION, Keyword.HUNTER, Filters.unwounded), 1);
}
@Override
public List<? extends ActivateCardAction> getOptionalInPlayBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
if (TriggerConditions.isGettingWounded(effect, game, Filters.owner(playerId), CardType.MINION, Keyword.HUNTER)) {
ActivateCardAction action = new ActivateCardAction(self);
final Collection<PhysicalCard> woundedCharacters = ((WoundCharactersEffect) effect).getAffectedCardsMinusPrevented(game);
action.appendCost(
new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Filters.owner(playerId), CardType.MINION, Keyword.HUNTER, Filters.in(woundedCharacters)));
action.appendEffect(
new ChooseAndExertCharactersEffect(action, playerId, 1, 1, CardType.COMPANION, Filters.not(Keyword.HUNTER)));
return Collections.singletonList(action);
}
return null;
}
}