"Whistling Death"
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package com.gempukku.lotro.cards.set11.men;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.actions.SubCostToEffectAction;
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import com.gempukku.lotro.cards.effects.RemoveTwilightEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.decisions.YesNoDecision;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
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import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
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import com.gempukku.lotro.logic.timing.UnrespondableEffect;
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import java.util.Collection;
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/**
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* Set: Shadows
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* Side: Shadow
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* Culture: Men
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* Twilight Cost: 3
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* Type: Event • Skirmish
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* Game Text: Wound a character skirmishing a [MEN] minion. If the fellowship is at a battleground site, you may remove
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* (3) to wound that character again.
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*/
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public class Card11_104 extends AbstractEvent {
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public Card11_104() {
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super(Side.SHADOW, 3, Culture.MEN, "Whistling Death", Phase.SKIRMISH);
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}
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@Override
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public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, final PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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final PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.character, Filters.inSkirmishAgainst(Culture.MEN, CardType.MINION)) {
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@Override
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protected void woundedCardsCallback(Collection<PhysicalCard> cards) {
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for (final PhysicalCard character : cards) {
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action.appendEffect(
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new UnrespondableEffect() {
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@Override
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protected void doPlayEffect(final LotroGame game) {
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if (PlayConditions.location(game, Keyword.BATTLEGROUND)
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&& game.getGameState().getTwilightPool() >= 3) {
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action.appendEffect(
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new PlayoutDecisionEffect(playerId,
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new YesNoDecision("Do you wish to remove (3) to wound that character again?") {
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@Override
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protected void yes() {
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SubCostToEffectAction subAction = new SubCostToEffectAction(action);
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subAction.appendCost(
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new RemoveTwilightEffect(3));
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subAction.appendEffect(
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new WoundCharactersEffect(self, character));
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game.getActionsEnvironment().addActionToStack(subAction);
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}
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}));
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}
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}
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});
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}
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}
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});
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return action;
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}
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}
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