"Merry"
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package com.gempukku.lotro.cards.set7.shire;
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import com.gempukku.lotro.cards.AbstractCompanion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Race;
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import com.gempukku.lotro.common.Signet;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.AddThreatsEffect;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Return of the King
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* Side: Free
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* Culture: Shire
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* Twilight Cost: 1
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* Type: Companion • Hobbit
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* Strength: 3
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* Vitality: 4
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* Resistance: 6
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* Signet: Gandalf
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* Game Text: Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2.
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*/
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public class Card7_320 extends AbstractCompanion {
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public Card7_320() {
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super(1, 3, 4, Culture.SHIRE, Race.HOBBIT, Signet.GANDALF, "Merry", true);
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}
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@Override
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protected List<ActivateCardAction> getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.SKIRMISH, self)
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&& PlayConditions.canAddThreat(game, self, 1)
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&& !PlayConditions.canSpotThreat(game, 3)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new AddThreatsEffect(playerId, self, 1));
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action.appendEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new StrengthModifier(self, self, 2), Phase.SKIRMISH));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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