- "When moves to" actions now happen before twilight for movement is added.

This commit is contained in:
marcins78@gmail.com
2012-01-14 17:35:47 +00:00
parent 87b794c8c9
commit 711ed1ee15
2 changed files with 3 additions and 2 deletions

View File

@@ -58,6 +58,8 @@ public class MovementGameProcess implements GameProcess {
new TriggeringResultEffect(new WhenMoveFromResult(), "Fellowship moved from"));
action.appendEffect(
new TriggeringResultEffect(new WhenMovesResult(), "Fellowship moves"));
action.appendEffect(
new TriggeringResultEffect(new WhenMoveToResult(), "Fellowship moved to"));
action.appendEffect(
new UnrespondableEffect() {
@Override
@@ -80,8 +82,6 @@ public class MovementGameProcess implements GameProcess {
action.insertEffect(effect);
}
});
action.appendEffect(
new TriggeringResultEffect(new WhenMoveToResult(), "Fellowship moved to"));
game.getActionsEnvironment().addActionToStack(action);
}

View File

@@ -1,6 +1,7 @@
<pre style="font-size:80%">
<b>14 Jan. 2012</b>
- "Refuge" now discards companion from hand, rather than condition to heal a companion.
- "When moves to" actions now happen before twilight for movement is added.
<b>13 Jan. 2012</b>
- "The Eye of Sauron" now correctly exerts the SAURON Orc.