- "When moves to" actions now happen before twilight for movement is added.
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@@ -58,6 +58,8 @@ public class MovementGameProcess implements GameProcess {
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new TriggeringResultEffect(new WhenMoveFromResult(), "Fellowship moved from"));
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action.appendEffect(
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new TriggeringResultEffect(new WhenMovesResult(), "Fellowship moves"));
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action.appendEffect(
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new TriggeringResultEffect(new WhenMoveToResult(), "Fellowship moved to"));
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action.appendEffect(
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new UnrespondableEffect() {
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@Override
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@@ -80,8 +82,6 @@ public class MovementGameProcess implements GameProcess {
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action.insertEffect(effect);
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}
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});
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action.appendEffect(
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new TriggeringResultEffect(new WhenMoveToResult(), "Fellowship moved to"));
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game.getActionsEnvironment().addActionToStack(action);
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}
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@@ -1,6 +1,7 @@
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<pre style="font-size:80%">
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<b>14 Jan. 2012</b>
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- "Refuge" now discards companion from hand, rather than condition to heal a companion.
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- "When moves to" actions now happen before twilight for movement is added.
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<b>13 Jan. 2012</b>
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- "The Eye of Sauron" now correctly exerts the SAURON Orc.
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