"Uruk-hai Pike"
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package com.gempukku.lotro.cards.set20.isengard;
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import com.gempukku.lotro.cards.AbstractAttachable;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfTurnModifierEffect;
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import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
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import com.gempukku.lotro.cards.modifiers.HasInitiativeModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* 2
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* Uruk-hai Pike
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* Isengard Possession • Hand Weapon
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* +2
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* Bearer must be an Uruk-hai.
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* Response: If bearer wins a skirmish, discard this possess to make the Shadow player have initiative until
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* the end of the turn regardless of the Free Peoples Player’s hand.
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*/
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public class Card20_234 extends AbstractAttachable {
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public Card20_234() {
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super(Side.SHADOW, CardType.POSSESSION, 2, Culture.ISENGARD, PossessionClass.HAND_WEAPON, "Uruk-hai Pike");
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}
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@Override
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protected Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Race.URUK_HAI;
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}
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@Override
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public Modifier getAlwaysOnModifier(PhysicalCard self) {
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return new StrengthModifier(self, Filters.hasAttached(self), 2);
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}
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@Override
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public List<? extends Action> getOptionalInPlayAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.winsSkirmish(game, effectResult, Filters.hasAttached(self))
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&& PlayConditions.canSelfDiscard(self, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new SelfDiscardEffect(self));
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action.appendEffect(
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new AddUntilEndOfTurnModifierEffect(
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new HasInitiativeModifier(self, null, Side.SHADOW)));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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