"Troll's Keyward"
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package com.gempukku.lotro.cards.set12.orc;
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import com.gempukku.lotro.cards.AbstractMinion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.RevealCardsFromHandEffect;
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import com.gempukku.lotro.cards.effects.SelfExertEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Race;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.AddTwilightEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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/**
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* Set: Black Rider
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* Side: Shadow
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* Culture: Orc
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* Twilight Cost: 3
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* Type: Minion • Orc
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* Strength: 8
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* Vitality: 3
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* Site: 4
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* Game Text: Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's
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* Keyward and reveal your hand to add (1) for each [ORC] Troll revealed.
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*/
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public class Card12_105 extends AbstractMinion {
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public Card12_105() {
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super(3, 8, 3, 4, Race.ORC, Culture.ORC, "Troll's Keyward", true);
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addKeyword(Keyword.LURKER);
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SHADOW, self, 0)
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&& PlayConditions.canSelfExert(self, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new SelfExertEffect(self));
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action.appendCost(
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new RevealCardsFromHandEffect(self, playerId, new HashSet<PhysicalCard>(game.getGameState().getHand(playerId))));
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int count = Filters.filter(game.getGameState().getHand(playerId), game.getGameState(), game.getModifiersQuerying(), Culture.ORC, Race.TROLL).size();
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action.appendEffect(
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new AddTwilightEffect(self, count));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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