Skirmishes and assignments now show up in the main window, rather than in separate dialogs.
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@@ -22,6 +22,7 @@ public class ShadowPlayersReconcileGameProcess implements GameProcess {
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@Override
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public GameProcess getNextProcess() {
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GameState gameState = _game.getGameState();
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gameState.setFierceSkirmishes(false);
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PlayOrder reverseShadowOrder = gameState.getPlayerOrder().getClockwisePlayOrder(gameState.getCurrentPlayerId(), false);
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reverseShadowOrder.getNextPlayer();
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@@ -53,6 +53,11 @@
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padding: 2px;
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text-align: right;
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}
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.skirmish {
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border-width: 3px;
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border-color: #ff0000;
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}
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</style>
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<link rel="stylesheet" type="text/css" href="css/dark-hive/jquery-ui-1.8.16.custom.css">
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<link rel="stylesheet" type="text/css" href="js/jquery/styles/jquery.spinnercontrol.css">
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@@ -12,8 +12,6 @@ var GempLotrGameUI = Class.extend({
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gameStateElem: null,
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alert: null,
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infoDialog: null,
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assignmentDialog: null,
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skirmishDialog: null,
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advPathGroup: null,
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supportOpponent: null,
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@@ -24,6 +22,7 @@ var GempLotrGameUI = Class.extend({
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hand: null,
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specialGroup: null,
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skirmishGroupDiv: null,
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skirmishShadowGroup: null,
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skirmishFellowshipGroup: null,
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@@ -173,32 +172,6 @@ var GempLotrGameUI = Class.extend({
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minHeight: 80
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});
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this.assignmentDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: false,
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title: "Assignments",
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resizable: true,
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minHeight: 240,
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minWidth: 400,
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width: 500,
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height: 200,
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position: ["right", "bottom"]
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});
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this.skirmishDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: false,
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title: "Skirmish",
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resizable: true,
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minHeight: 240,
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minWidth: 400,
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width: 500,
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height: 200,
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position: ["right", "top"]
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});
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$(".ui-dialog-titlebar-close").hide();
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this.infoDialog = $("<div></div>")
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@@ -239,7 +212,7 @@ var GempLotrGameUI = Class.extend({
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var chatHeight = 200;
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var assignmentsCount = this.assignGroupDivs.length;
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var assignmentsCount = this.assignGroupDivs.length + ((this.skirmishGroupDiv != null) ? 1 : 0);
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var charsWidth = width - (advPathWidth + specialUiWidth + padding * 3);
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var charsWidthWithAssignments = 2 * charsWidth / (2 + assignmentsCount);
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@@ -254,13 +227,31 @@ var GempLotrGameUI = Class.extend({
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this.charactersPlayer.setBounds(advPathWidth + specialUiWidth + (padding * 2), padding * 4 + yScales[3] * heightPerScale, currentPlayerTurn ? charsWidthWithAssignments : charsWidth, heightScales[3] * heightPerScale);
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var i = 0;
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if (this.skirmishGroupDiv != null) {
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var groupWidth = (charsWidth - charsWidthWithAssignments) / assignmentsCount - padding;
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var groupHeight = currentPlayerTurn ? (heightScales[2] * heightPerScale + heightScales[3] * heightPerScale + padding) : (heightScales[1] * heightPerScale + heightScales[2] * heightPerScale + padding);
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var x = advPathWidth + specialUiWidth + (padding * 2) + charsWidthWithAssignments + padding + i * (groupWidth + padding);
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var y = currentPlayerTurn ? (padding * 3 + yScales[2] * heightPerScale) : (padding * 2 + yScales[1] * heightPerScale);
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this.skirmishGroupDiv.css({left:x + "px", top:y + "px", width: groupWidth, height: groupHeight, position: "absolute"});
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if (currentPlayerTurn) {
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this.skirmishShadowGroup.setBounds(x + 3, y + 3, groupWidth - 6, heightScales[2] * heightPerScale - 6);
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this.skirmishFellowshipGroup.setBounds(x + 3, y + heightScales[2] * heightPerScale + padding + 3, groupWidth - 6, heightScales[3] * heightPerScale - 6);
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} else {
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this.skirmishFellowshipGroup.setBounds(x + 3, y + 3, groupWidth - 6, heightScales[1] * heightPerScale - 6);
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this.skirmishShadowGroup.setBounds(x + 3, y + heightScales[1] * heightPerScale + padding + 3, groupWidth - 6, heightScales[2] * heightPerScale - 6);
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}
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i++;
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}
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var assignIndex = 0;
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for (var characterId in this.shadowAssignGroups) {
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if (this.shadowAssignGroups.hasOwnProperty(characterId)) {
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var groupWidth = (charsWidth - charsWidthWithAssignments) / assignmentsCount - padding;
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var groupHeight = currentPlayerTurn ? (heightScales[2] * heightPerScale + heightScales[3] * heightPerScale + padding) : (heightScales[1] * heightPerScale + heightScales[2] * heightPerScale + padding);
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var x = advPathWidth + specialUiWidth + (padding * 2) + charsWidthWithAssignments + padding + i * (groupWidth + padding);
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var y = currentPlayerTurn ? (padding * 3 + yScales[2] * heightPerScale) : (padding * 2 + yScales[1] * heightPerScale);
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this.assignGroupDivs[i].css({left:x + "px", top:y + "px", width: groupWidth, height: groupHeight, position: "absolute"});
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this.assignGroupDivs[assignIndex].css({left:x + "px", top:y + "px", width: groupWidth, height: groupHeight, position: "absolute"});
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if (currentPlayerTurn) {
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this.shadowAssignGroups[characterId].setBounds(x + 3, y + 3, groupWidth - 6, heightScales[2] * heightPerScale - 6);
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this.freePeopleAssignGroups[characterId].setBounds(x + 3, y + heightScales[2] * heightPerScale + padding + 3, groupWidth - 6, heightScales[3] * heightPerScale - 6);
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@@ -269,6 +260,7 @@ var GempLotrGameUI = Class.extend({
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this.shadowAssignGroups[characterId].setBounds(x + 3, y + heightScales[1] * heightPerScale + padding + 3, groupWidth - 6, heightScales[2] * heightPerScale - 6);
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}
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i++;
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assignIndex++;
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}
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}
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@@ -337,7 +329,7 @@ var GempLotrGameUI = Class.extend({
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}
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}
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if (gameEvents.length > 0)
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this.layoutZones();
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this.layoutUI();
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var decisions = element.getElementsByTagName("decision");
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if (decisions.length == 1) {
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@@ -409,33 +401,21 @@ var GempLotrGameUI = Class.extend({
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$(this).data("card").skirmish = true;
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});
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this.moveCardToElement(cardId, this.skirmishDialog);
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for (var i = 0; i < opposingCardIds.length; i++)
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this.moveCardToElement(opposingCardIds[i], this.skirmishDialog);
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var that = this;
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this.skirmishDialog.dialog("open");
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this.skirmishDialog.bind("dialogresize", function() {
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that.skirmishDialogResized();
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});
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this.skirmishDialogResized();
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this.skirmishGroupDiv = $("<div class='ui-widget-content skirmish'></div>");
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this.skirmishGroupDiv.css({"border-radius": "7px", "border-color": "#ff0000"});
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$("#main").append(this.skirmishGroupDiv);
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},
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endSkirmish: function() {
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this.skirmishDialog.dialog("close");
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this.skirmishDialog.unbind("dialogresize");
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this.skirmishGroupDiv.remove();
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this.skirmishGroupDiv = null;
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var that = this;
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$(".card").each(function() {
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var cardData = $(this).data("card");
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if (cardData.skirmish == true) {
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that.moveCardToElement(cardData.cardId, $("#main"));
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delete cardData.skirmish;
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}
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});
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this.skirmishDialog.html("");
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},
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removeAssignment: function(element) {
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@@ -979,11 +959,9 @@ var GempLotrGameUI = Class.extend({
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delete this.shadowAssignGroups[previousCharacterId];
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delete this.freePeopleAssignGroups[previousCharacterId];
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this.assignGroupDivs.remove(this.assignGroupDivs.length - 1).remove();
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this.assignGroupDivs[this.assignGroupDivs.length - 1].remove();
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this.assignGroupDivs.splice(this.assignGroupDivs.length - 1, 1);
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}
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this.layoutUI();
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},
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assignMinion: function(minionId, characterId) {
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@@ -1007,8 +985,6 @@ var GempLotrGameUI = Class.extend({
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}
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$(".card:cardId(" + minionId + ")").data("card").assign = characterId;
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this.layoutUI();
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},
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doAssignments: function(freeCharacters, minions) {
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@@ -1023,7 +999,7 @@ var GempLotrGameUI = Class.extend({
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} else {
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that.unassignMinion(cardId);
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}
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that.layoutZones();
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that.layoutUI();
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that.doAssignments(freeCharacters, minions);
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};
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@@ -1049,32 +1025,6 @@ var GempLotrGameUI = Class.extend({
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}
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},
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assignDialogResized: function() {
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var width = this.assignmentDialog.width();
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var height = this.assignmentDialog.height() + 10;
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var groupCount = getMapSize(this.shadowAssignGroups);
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var cellWidth = Math.floor(width / groupCount);
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var cellHeight = Math.floor(height / 2);
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var index = 0;
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for (var characterId in this.shadowAssignGroups) {
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if (this.shadowAssignGroups.hasOwnProperty(characterId)) {
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this.shadowAssignGroups[characterId].setBounds(index * cellWidth, 0, cellWidth, cellHeight);
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this.freePeopleAssignGroups[characterId].setBounds(index * cellWidth, cellHeight, cellWidth, cellHeight);
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index++;
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}
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}
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},
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skirmishDialogResized: function() {
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var width = this.skirmishDialog.width();
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var height = this.skirmishDialog.height() + 10;
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var cellHeight = Math.floor(height / 2);
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this.skirmishShadowGroup.setBounds(0, 0, width, cellHeight);
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this.skirmishFellowshipGroup.setBounds(0, cellHeight, width, cellHeight);
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},
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clearSelection: function() {
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$(".selectableCard").removeClass("selectableCard").data("action", null);
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$(".selectedCard").removeClass("selectedCard");
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