"Footman's Armor"

This commit is contained in:
marcins78@gmail.com
2011-11-02 15:43:43 +00:00
parent 241f1e892f
commit 6a7610cf15
4 changed files with 171 additions and 32 deletions

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@@ -0,0 +1,77 @@
package com.gempukku.lotro.cards.set7.gondor;
import com.gempukku.lotro.cards.AbstractAttachableFPPossession;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
import com.gempukku.lotro.cards.effects.ChoiceEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromHandEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.effects.ResolveSkirmishEffect;
import com.gempukku.lotro.logic.modifiers.StrengthModifier;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.Effect;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
/**
* Set: The Return of the King
* Side: Free
* Culture: Gondor
* Twilight Cost: 1
* Type: Possession • Armor
* Game Text: Bearer must be a [GONDOR] Man. Response: if bearer is about to be overwhelmed, discard a [GONDOR]
* fortification or a card from hand to make bearer strength +2.
*/
public class Card7_093 extends AbstractAttachableFPPossession {
public Card7_093() {
super(1, 0, 0, Culture.GONDOR, PossessionClass.ARMOR, "Footman's Armor");
}
@Override
protected Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
return Filters.and(Culture.GONDOR, Race.MAN);
}
@Override
public List<? extends Action> getOptionalInPlayBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
if (effect.getType() == Effect.Type.BEFORE_SKIRMISH_RESOLVED) {
ResolveSkirmishEffect resolveEffect = (ResolveSkirmishEffect) effect;
if (resolveEffect.getUpcomingResult(game) == ResolveSkirmishEffect.Result.FELLOWSHIP_OVERWHELMED
&& game.getGameState().getSkirmish().getFellowshipCharacter() == self.getAttachedTo()) {
if (PlayConditions.canDiscardFromPlay(self, game, Culture.GONDOR, Keyword.FORTIFICATION)
|| PlayConditions.canDiscardFromHand(game, playerId, 1, Filters.any)) {
ActivateCardAction action = new ActivateCardAction(self);
List<Effect> possibleCosts = new LinkedList<Effect>();
possibleCosts.add(
new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Culture.GONDOR, Keyword.FORTIFICATION) {
@Override
public String getText(LotroGame game) {
return "Discard a GONDOR Fortification";
}
});
possibleCosts.add(
new ChooseAndDiscardCardsFromHandEffect(action, playerId, false, 1) {
@Override
public String getText(LotroGame game) {
return "Discard a card from hand";
}
});
action.appendCost(
new ChoiceEffect(action, playerId, possibleCosts));
action.appendEffect(
new AddUntilEndOfPhaseModifierEffect(
new StrengthModifier(self, Filters.hasAttached(self), 2), Phase.SKIRMISH));
return Collections.singletonList(action);
}
}
}
return null;
}
}

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@@ -0,0 +1,90 @@
package com.gempukku.lotro.logic.effects;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.game.state.Skirmish;
import com.gempukku.lotro.logic.timing.AbstractEffect;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.RuleUtils;
import com.gempukku.lotro.logic.timing.results.NormalSkirmishResult;
import com.gempukku.lotro.logic.timing.results.OverwhelmSkirmishResult;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
public class ResolveSkirmishEffect extends AbstractEffect {
private Skirmish _skirmish;
public enum Result {
FELLOWSHIP_OVERWHELMED, FELLOWSHIP_LOSES, SHADOW_LOSES, SHADOW_OVERWHELMED
}
public ResolveSkirmishEffect(Skirmish skirmish) {
_skirmish = skirmish;
}
@Override
public String getText(LotroGame game) {
return "Resolve skirmish";
}
@Override
public Type getType() {
return Type.BEFORE_SKIRMISH_RESOLVED;
}
@Override
public boolean isPlayableInFull(LotroGame game) {
return true;
}
public Result getUpcomingResult(LotroGame game) {
int fpStrength = RuleUtils.getFellowshipSkirmishStrength(game);
int shadowStrength = RuleUtils.getShadowSkirmishStrength(game);
final PhysicalCard fellowshipCharacter = _skirmish.getFellowshipCharacter();
int multiplier = game.getModifiersQuerying().getOverwhelmMultiplier(game.getGameState(), fellowshipCharacter);
if (fpStrength * multiplier <= shadowStrength && shadowStrength != 0) {
return Result.FELLOWSHIP_OVERWHELMED;
} else if (shadowStrength >= fpStrength) {
return Result.FELLOWSHIP_LOSES;
} else if (fpStrength >= 2 * shadowStrength) {
return Result.SHADOW_OVERWHELMED;
} else {
return Result.SHADOW_LOSES;
}
}
@Override
protected FullEffectResult playEffectReturningResult(LotroGame game) {
Result result = getUpcomingResult(game);
Set<EffectResult> results = new HashSet<EffectResult>();
if (result == Result.FELLOWSHIP_LOSES) {
game.getGameState().sendMessage("Skirmish finishes with a normal win");
results.add(new NormalSkirmishResult(_skirmish.getShadowCharacters(), fpList(_skirmish.getFellowshipCharacter())));
} else if (result == Result.SHADOW_LOSES) {
game.getGameState().sendMessage("Skirmish finishes with a normal win");
results.add(new NormalSkirmishResult(fpList(_skirmish.getFellowshipCharacter()), _skirmish.getShadowCharacters()));
} else if (result == Result.FELLOWSHIP_OVERWHELMED) {
game.getGameState().sendMessage("Skirmish finishes with an overwhelm");
results.add(new OverwhelmSkirmishResult(_skirmish.getShadowCharacters(), fpList(_skirmish.getFellowshipCharacter())));
} else {
game.getGameState().sendMessage("Skirmish finishes with an overwhelm");
results.add(new OverwhelmSkirmishResult(fpList(_skirmish.getFellowshipCharacter()), _skirmish.getShadowCharacters()));
}
return new FullEffectResult(results, true, true);
}
private List<PhysicalCard> fpList(PhysicalCard card) {
if (card != null)
return Collections.singletonList(card);
else
return Collections.emptyList();
}
}

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@@ -9,6 +9,7 @@ public interface Effect {
BEFORE_WOUND, BEFORE_EXERT, BEFORE_ADD_BURDENS, BEFORE_DISCARD_FROM_PLAY,
BEFORE_ADD_TWILIGHT, BEFORE_KILLED, BEFORE_HEALED,
BEFORE_TAKE_CONTROL_OF_A_SITE,
BEFORE_SKIRMISH_RESOLVED,
START_OF_PHASE, END_OF_PHASE, END_OF_TURN
}

View File

@@ -2,19 +2,15 @@ package com.gempukku.lotro.logic.timing.actions;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.GameState;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.game.state.Skirmish;
import com.gempukku.lotro.logic.effects.OverwhelmedEffect;
import com.gempukku.lotro.logic.effects.SkirmishResolvedEffect;
import com.gempukku.lotro.logic.effects.ResolveSkirmishEffect;
import com.gempukku.lotro.logic.effects.TriggeringResultEffect;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.Effect;
import com.gempukku.lotro.logic.timing.RuleUtils;
import com.gempukku.lotro.logic.timing.UnrespondableEffect;
import com.gempukku.lotro.logic.timing.results.SkirmishAboutToEndResult;
import java.util.Collections;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
@@ -78,42 +74,17 @@ public class ResolveSkirmishAction implements Action {
private Iterator<Effect> resolveSkirmish() {
List<Effect> effects = new LinkedList<Effect>();
final GameState gameState = _game.getGameState();
int fpStrength = RuleUtils.getFellowshipSkirmishStrength(_game);
int shadowStrength = RuleUtils.getShadowSkirmishStrength(_game);
final PhysicalCard fellowshipCharacter = _skirmish.getFellowshipCharacter();
final List<PhysicalCard> shadowCharacters = _skirmish.getShadowCharacters();
int multiplier = _game.getModifiersQuerying().getOverwhelmMultiplier(gameState, fellowshipCharacter);
if (fpStrength * multiplier <= shadowStrength && shadowStrength != 0)
effects.add(new OverwhelmedEffect(shadowCharacters, fpList(fellowshipCharacter)));
else if (shadowStrength >= fpStrength)
effects.add(new SkirmishResolvedEffect(shadowCharacters, fpList(fellowshipCharacter)));
else if (fpStrength >= 2 * shadowStrength)
effects.add(new OverwhelmedEffect(fpList(fellowshipCharacter), shadowCharacters));
else
effects.add(new SkirmishResolvedEffect(fpList(fellowshipCharacter), shadowCharacters));
effects.add(new ResolveSkirmishEffect(_skirmish));
effects.add(new TriggeringResultEffect(new SkirmishAboutToEndResult(), "Skirmish about to end"));
effects.add(new UnrespondableEffect() {
@Override
public void doPlayEffect(LotroGame game) {
gameState.finishSkirmish();
game.getGameState().finishSkirmish();
}
});
return effects.iterator();
}
private List<PhysicalCard> fpList(PhysicalCard card) {
if (card != null)
return Collections.singletonList(card);
else
return Collections.emptyList();
}
}