"Footman's Armor"
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package com.gempukku.lotro.cards.set7.gondor;
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import com.gempukku.lotro.cards.AbstractAttachableFPPossession;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.effects.ChoiceEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromHandEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.ResolveSkirmishEffect;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: The Return of the King
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* Side: Free
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* Culture: Gondor
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* Twilight Cost: 1
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* Type: Possession • Armor
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* Game Text: Bearer must be a [GONDOR] Man. Response: if bearer is about to be overwhelmed, discard a [GONDOR]
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* fortification or a card from hand to make bearer strength +2.
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*/
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public class Card7_093 extends AbstractAttachableFPPossession {
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public Card7_093() {
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super(1, 0, 0, Culture.GONDOR, PossessionClass.ARMOR, "Footman's Armor");
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}
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@Override
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protected Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Filters.and(Culture.GONDOR, Race.MAN);
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}
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@Override
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public List<? extends Action> getOptionalInPlayBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
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if (effect.getType() == Effect.Type.BEFORE_SKIRMISH_RESOLVED) {
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ResolveSkirmishEffect resolveEffect = (ResolveSkirmishEffect) effect;
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if (resolveEffect.getUpcomingResult(game) == ResolveSkirmishEffect.Result.FELLOWSHIP_OVERWHELMED
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&& game.getGameState().getSkirmish().getFellowshipCharacter() == self.getAttachedTo()) {
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if (PlayConditions.canDiscardFromPlay(self, game, Culture.GONDOR, Keyword.FORTIFICATION)
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|| PlayConditions.canDiscardFromHand(game, playerId, 1, Filters.any)) {
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ActivateCardAction action = new ActivateCardAction(self);
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List<Effect> possibleCosts = new LinkedList<Effect>();
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possibleCosts.add(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Culture.GONDOR, Keyword.FORTIFICATION) {
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@Override
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public String getText(LotroGame game) {
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return "Discard a GONDOR Fortification";
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}
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});
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possibleCosts.add(
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new ChooseAndDiscardCardsFromHandEffect(action, playerId, false, 1) {
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@Override
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public String getText(LotroGame game) {
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return "Discard a card from hand";
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}
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});
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action.appendCost(
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new ChoiceEffect(action, playerId, possibleCosts));
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action.appendEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new StrengthModifier(self, Filters.hasAttached(self), 2), Phase.SKIRMISH));
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return Collections.singletonList(action);
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}
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}
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}
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return null;
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}
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}
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@@ -0,0 +1,90 @@
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package com.gempukku.lotro.logic.effects;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.game.state.Skirmish;
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import com.gempukku.lotro.logic.timing.AbstractEffect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import com.gempukku.lotro.logic.timing.RuleUtils;
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import com.gempukku.lotro.logic.timing.results.NormalSkirmishResult;
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import com.gempukku.lotro.logic.timing.results.OverwhelmSkirmishResult;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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public class ResolveSkirmishEffect extends AbstractEffect {
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private Skirmish _skirmish;
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public enum Result {
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FELLOWSHIP_OVERWHELMED, FELLOWSHIP_LOSES, SHADOW_LOSES, SHADOW_OVERWHELMED
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}
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public ResolveSkirmishEffect(Skirmish skirmish) {
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_skirmish = skirmish;
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}
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@Override
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public String getText(LotroGame game) {
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return "Resolve skirmish";
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}
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@Override
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public Type getType() {
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return Type.BEFORE_SKIRMISH_RESOLVED;
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}
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@Override
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public boolean isPlayableInFull(LotroGame game) {
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return true;
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}
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public Result getUpcomingResult(LotroGame game) {
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int fpStrength = RuleUtils.getFellowshipSkirmishStrength(game);
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int shadowStrength = RuleUtils.getShadowSkirmishStrength(game);
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final PhysicalCard fellowshipCharacter = _skirmish.getFellowshipCharacter();
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int multiplier = game.getModifiersQuerying().getOverwhelmMultiplier(game.getGameState(), fellowshipCharacter);
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if (fpStrength * multiplier <= shadowStrength && shadowStrength != 0) {
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return Result.FELLOWSHIP_OVERWHELMED;
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} else if (shadowStrength >= fpStrength) {
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return Result.FELLOWSHIP_LOSES;
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} else if (fpStrength >= 2 * shadowStrength) {
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return Result.SHADOW_OVERWHELMED;
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} else {
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return Result.SHADOW_LOSES;
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}
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}
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@Override
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protected FullEffectResult playEffectReturningResult(LotroGame game) {
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Result result = getUpcomingResult(game);
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Set<EffectResult> results = new HashSet<EffectResult>();
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if (result == Result.FELLOWSHIP_LOSES) {
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game.getGameState().sendMessage("Skirmish finishes with a normal win");
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results.add(new NormalSkirmishResult(_skirmish.getShadowCharacters(), fpList(_skirmish.getFellowshipCharacter())));
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} else if (result == Result.SHADOW_LOSES) {
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game.getGameState().sendMessage("Skirmish finishes with a normal win");
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results.add(new NormalSkirmishResult(fpList(_skirmish.getFellowshipCharacter()), _skirmish.getShadowCharacters()));
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} else if (result == Result.FELLOWSHIP_OVERWHELMED) {
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game.getGameState().sendMessage("Skirmish finishes with an overwhelm");
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results.add(new OverwhelmSkirmishResult(_skirmish.getShadowCharacters(), fpList(_skirmish.getFellowshipCharacter())));
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} else {
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game.getGameState().sendMessage("Skirmish finishes with an overwhelm");
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results.add(new OverwhelmSkirmishResult(fpList(_skirmish.getFellowshipCharacter()), _skirmish.getShadowCharacters()));
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}
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return new FullEffectResult(results, true, true);
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}
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private List<PhysicalCard> fpList(PhysicalCard card) {
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if (card != null)
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return Collections.singletonList(card);
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else
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return Collections.emptyList();
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}
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}
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@@ -9,6 +9,7 @@ public interface Effect {
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BEFORE_WOUND, BEFORE_EXERT, BEFORE_ADD_BURDENS, BEFORE_DISCARD_FROM_PLAY,
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BEFORE_ADD_TWILIGHT, BEFORE_KILLED, BEFORE_HEALED,
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BEFORE_TAKE_CONTROL_OF_A_SITE,
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BEFORE_SKIRMISH_RESOLVED,
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START_OF_PHASE, END_OF_PHASE, END_OF_TURN
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}
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@@ -2,19 +2,15 @@ package com.gempukku.lotro.logic.timing.actions;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.GameState;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.game.state.Skirmish;
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import com.gempukku.lotro.logic.effects.OverwhelmedEffect;
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import com.gempukku.lotro.logic.effects.SkirmishResolvedEffect;
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import com.gempukku.lotro.logic.effects.ResolveSkirmishEffect;
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import com.gempukku.lotro.logic.effects.TriggeringResultEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.RuleUtils;
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import com.gempukku.lotro.logic.timing.UnrespondableEffect;
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import com.gempukku.lotro.logic.timing.results.SkirmishAboutToEndResult;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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@@ -78,42 +74,17 @@ public class ResolveSkirmishAction implements Action {
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private Iterator<Effect> resolveSkirmish() {
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List<Effect> effects = new LinkedList<Effect>();
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final GameState gameState = _game.getGameState();
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int fpStrength = RuleUtils.getFellowshipSkirmishStrength(_game);
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int shadowStrength = RuleUtils.getShadowSkirmishStrength(_game);
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final PhysicalCard fellowshipCharacter = _skirmish.getFellowshipCharacter();
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final List<PhysicalCard> shadowCharacters = _skirmish.getShadowCharacters();
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int multiplier = _game.getModifiersQuerying().getOverwhelmMultiplier(gameState, fellowshipCharacter);
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if (fpStrength * multiplier <= shadowStrength && shadowStrength != 0)
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effects.add(new OverwhelmedEffect(shadowCharacters, fpList(fellowshipCharacter)));
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else if (shadowStrength >= fpStrength)
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effects.add(new SkirmishResolvedEffect(shadowCharacters, fpList(fellowshipCharacter)));
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else if (fpStrength >= 2 * shadowStrength)
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effects.add(new OverwhelmedEffect(fpList(fellowshipCharacter), shadowCharacters));
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else
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effects.add(new SkirmishResolvedEffect(fpList(fellowshipCharacter), shadowCharacters));
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effects.add(new ResolveSkirmishEffect(_skirmish));
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effects.add(new TriggeringResultEffect(new SkirmishAboutToEndResult(), "Skirmish about to end"));
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effects.add(new UnrespondableEffect() {
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@Override
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public void doPlayEffect(LotroGame game) {
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gameState.finishSkirmish();
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game.getGameState().finishSkirmish();
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}
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});
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return effects.iterator();
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}
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private List<PhysicalCard> fpList(PhysicalCard card) {
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if (card != null)
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return Collections.singletonList(card);
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else
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return Collections.emptyList();
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}
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}
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