- If an effect calls for selecting a variable number of cards, and the number is 0, game should no longer stop working.
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@@ -11,6 +11,7 @@ import com.gempukku.lotro.logic.timing.AbstractEffect;
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import com.gempukku.lotro.logic.timing.Effect;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Set;
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public abstract class ChooseActiveCardsEffect extends AbstractEffect {
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@@ -73,7 +74,9 @@ public abstract class ChooseActiveCardsEffect extends AbstractEffect {
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if (matchingCards.size() < minimum)
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minimum = matchingCards.size();
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if (_shortcut && matchingCards.size() == minimum) {
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if (_shortcut && maximum == 0) {
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cardsSelected(game, Collections.<PhysicalCard>emptySet());
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} if (_shortcut && matchingCards.size() == minimum) {
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if (_source != null && matchingCards.size() > 0)
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game.getGameState().cardAffectsCard(_playerId, _source, matchingCards);
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cardsSelected(game, matchingCards);
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@@ -14,6 +14,7 @@ import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Set;
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public class ChooseAndDiscardCardsFromHandEffect extends AbstractSubActionEffect {
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@@ -79,7 +80,9 @@ public class ChooseAndDiscardCardsFromHandEffect extends AbstractSubActionEffect
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int maximum = Math.min(_maximum.evaluateExpression(game.getGameState(), game.getModifiersQuerying(), null), hand.size());
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int minimum = _minimum.evaluateExpression(game.getGameState(), game.getModifiersQuerying(), null);
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if (hand.size() <= minimum) {
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if (maximum == 0) {
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cardsBeingDiscardedCallback(Collections.<PhysicalCard>emptySet());
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} else if (hand.size() <= minimum) {
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SubAction subAction = new SubAction(_action);
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subAction.appendEffect(new DiscardCardsFromHandEffect(_action.getActionSource(), _playerId, hand, _forced));
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processSubAction(game, subAction);
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@@ -1,4 +1,7 @@
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<pre style="font-size:80%">
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<b>13 Dec. 2012</b>
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- If an effect calls for selecting a variable number of cards, and the number is 0, game should no longer stop working.
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<b>12 Dec. 2012</b>
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- "Strength of Spirit" no longer cancels an effect if the exertion was a cost.
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- "Orc Insurgent" now allows a choice of number of FP cultures over 2 you wish to spot.
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