"Coming for the Ring"

This commit is contained in:
marcins78
2013-02-04 16:47:38 +00:00
parent 783ecae7b3
commit 68f9112b7e

View File

@@ -0,0 +1,50 @@
package com.gempukku.lotro.cards.set20.wraith;
import com.gempukku.lotro.cards.AbstractResponseEvent;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.cards.effects.AddBurdenEffect;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Race;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.GameUtils;
import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.results.CharacterWonSkirmishResult;
import java.util.Collections;
import java.util.List;
/**
* 0
* Coming for the Ring
* Ringwraith Event • Response
* If a Nazgul wins a skirmish, wound the Ring-bearer (and add a burden if that minion was a twilight Nazgul).
*/
public class Card20_287 extends AbstractResponseEvent {
public Card20_287() {
super(Side.SHADOW, 0, Culture.WRAITH, "Coming for the Ring");
}
@Override
public List<PlayEventAction> getOptionalAfterActions(String playerId, final LotroGame game, EffectResult effectResult, final PhysicalCard self) {
if (TriggerConditions.winsSkirmish(game, effectResult, Race.NAZGUL)) {
CharacterWonSkirmishResult winResult = (CharacterWonSkirmishResult) effectResult;
final PlayEventAction action = new PlayEventAction(self);
action.setText("Play "+ GameUtils.getFullName(self)+" for "+GameUtils.getFullName(winResult.getWinner()));
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.ringBearer));
if (Filters.and(Keyword.TWILIGHT).accepts(game.getGameState(), game.getModifiersQuerying(), winResult.getWinner()))
action.appendEffect(
new AddBurdenEffect(playerId, self, 1));
return Collections.singletonList(action);
}
return null;
}
}