"Back to the Light"
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@@ -0,0 +1,72 @@
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package com.gempukku.lotro.cards.effects;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.SubAction;
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import com.gempukku.lotro.logic.effects.ChooseArbitraryCardsEffect;
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import com.gempukku.lotro.logic.timing.AbstractSubActionEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.Set;
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public class PutCardsFromDeckOnTopOfDrawDeckEffect extends AbstractSubActionEffect {
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private Action _action;
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private PhysicalCard _source;
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private String _playerId;
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private Set<PhysicalCard> _cards;
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public PutCardsFromDeckOnTopOfDrawDeckEffect(Action action, PhysicalCard source, String playerId, Collection<? extends PhysicalCard> cards) {
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_action = action;
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_source = source;
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_playerId = playerId;
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_cards = new HashSet<PhysicalCard>(cards);
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}
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@Override
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public String getText(LotroGame game) {
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return null;
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}
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@Override
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public Type getType() {
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return null;
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}
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@Override
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public boolean isPlayableInFull(LotroGame game) {
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return true;
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}
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@Override
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public void playEffect(LotroGame game) {
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SubAction subAction = new SubAction(_action);
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subAction.appendEffect(
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new ChooseAndPutNextCardFromDeckOnTopOfDeck(subAction, _cards));
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processSubAction(game, subAction);
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}
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private class ChooseAndPutNextCardFromDeckOnTopOfDeck extends ChooseArbitraryCardsEffect {
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private Collection<PhysicalCard> _remainingCards;
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private SubAction _subAction;
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public ChooseAndPutNextCardFromDeckOnTopOfDeck(SubAction subAction, Collection<PhysicalCard> remainingCards) {
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super(_playerId, "Choose a card to put on top of your deck", remainingCards, 1, 1);
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_subAction = subAction;
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_remainingCards = remainingCards;
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}
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@Override
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protected void cardsSelected(LotroGame game, Collection<PhysicalCard> selectedCards) {
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for (PhysicalCard selectedCard : selectedCards) {
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_subAction.appendEffect(
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new PutCardFromDeckOnTopOfDeckEffect(_source, selectedCard));
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_remainingCards.remove(selectedCard);
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if (_remainingCards.size() > 0)
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_subAction.appendEffect(
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new ChooseAndPutNextCardFromDeckOnTopOfDeck(_subAction, _remainingCards));
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}
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}
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}
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}
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@@ -37,7 +37,7 @@ public class Card18_004 extends AbstractAttachableFPPossession {
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@Override
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protected List<? extends Action> getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.ARCHERY, self)
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&& PlayConditions.canSpot(game, Filters.hasAttached(self), Filters.name("Arwen"))
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&& PlayConditions.canSpot(game, Filters.hasAttached(self), Filters.arwen)
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&& PlayConditions.canDiscardFromHand(game, playerId, 2, Culture.ELVEN)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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@@ -42,7 +42,7 @@ public class Card18_005 extends AbstractAttachableFPPossession {
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@Override
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protected List<? extends Action> getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.MANEUVER, self)
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&& PlayConditions.canExert(self, game, Filters.hasAttached(self), Filters.name("Arwen"))) {
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&& PlayConditions.canExert(self, game, Filters.hasAttached(self), Filters.arwen)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ExertCharactersEffect(self, self.getAttachedTo()));
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@@ -0,0 +1,68 @@
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package com.gempukku.lotro.cards.set18.elven;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.PutCardsFromDeckOnTopOfDrawDeckEffect;
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import com.gempukku.lotro.cards.effects.ShuffleDeckEffect;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.ChooseArbitraryCardsEffect;
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import com.gempukku.lotro.logic.timing.UnrespondableEffect;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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/**
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* Set: Treachery & Deceit
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* Side: Free
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* Culture: Elven
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* Twilight Cost: 0
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* Type: Event • Maneuver
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* Game Text: To play, exert an [ELVEN] companion or spot Arwen. Examine the top 5 cards of your draw deck and place
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* any number of them aside. Shuffle the remaining cards into your draw deck and place those cards set aside on top
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* of your draw deck in any order.
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*/
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public class Card18_006 extends AbstractEvent {
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public Card18_006() {
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super(Side.FREE_PEOPLE, 0, Culture.ELVEN, "Back to the Light", Phase.MANEUVER);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& (PlayConditions.canExert(self, game, Culture.ELVEN, CardType.COMPANION) || PlayConditions.canSpot(game, Filters.arwen));
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}
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@Override
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public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, final PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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final PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new UnrespondableEffect() {
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@Override
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protected void doPlayEffect(LotroGame game) {
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final List<? extends PhysicalCard> deck = game.getGameState().getDeck(playerId);
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final ArrayList<PhysicalCard> cards = new ArrayList<PhysicalCard>(deck.subList(0, Math.min(5, deck.size())));
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action.appendEffect(
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new ChooseArbitraryCardsEffect(playerId, "Choose cards to set aside", cards, 0, 5) {
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@Override
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protected void cardsSelected(LotroGame game, Collection<PhysicalCard> selectedCards) {
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game.getGameState().sendMessage(playerId + " set aside " + selectedCards.size() + " cards");
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if (selectedCards.size() > 0)
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action.appendEffect(
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new PutCardsFromDeckOnTopOfDrawDeckEffect(action, self, playerId, selectedCards));
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}
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});
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action.appendEffect(
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new ShuffleDeckEffect(playerId));
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}
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});
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return action;
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}
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}
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