"Siege Commander"

This commit is contained in:
marcins78@gmail.com
2011-11-10 13:04:44 +00:00
parent 19353079de
commit 627eb9149d

View File

@@ -0,0 +1,59 @@
package com.gempukku.lotro.cards.set7.sauron;
import com.gempukku.lotro.cards.AbstractMinion;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.AddUntilStartOfPhaseModifierEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromHandEffect;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.common.Race;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
import com.gempukku.lotro.logic.modifiers.KeywordModifier;
import com.gempukku.lotro.logic.timing.Action;
import java.util.Collections;
import java.util.List;
/**
* Set: The Return of the King
* Side: Shadow
* Culture: Sauron
* Twilight Cost: 5
* Type: Minion • Orc
* Strength: 12
* Vitality: 3
* Site: 5
* Game Text: Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase.
*/
public class Card7_311 extends AbstractMinion {
public Card7_311() {
super(5, 12, 3, 5, Race.ORC, Culture.SAURON, "Siege Commander", true);
addKeyword(Keyword.BESIEGER);
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, final PhysicalCard self) {
if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SKIRMISH, self, 0)
&& PlayConditions.canDiscardFromHand(game, playerId, 2, Filters.any)) {
final ActivateCardAction action = new ActivateCardAction(self);
action.appendCost(
new ChooseAndDiscardCardsFromHandEffect(action, playerId, false, 2));
action.appendEffect(
new ChooseActiveCardEffect(self, playerId, "Choose a besieger", Keyword.BESIEGER) {
@Override
protected void cardSelected(LotroGame game, PhysicalCard card) {
action.insertEffect(
new AddUntilStartOfPhaseModifierEffect(
new KeywordModifier(self, card, Keyword.FIERCE), Phase.REGROUP));
}
});
return Collections.singletonList(action);
}
return null;
}
}