"Incognito"

This commit is contained in:
marcins78@gmail.com
2011-12-05 16:45:47 +00:00
parent 35dab8bdf1
commit 5d3d3c7a94

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package com.gempukku.lotro.cards.set11.shire;
import com.gempukku.lotro.cards.AbstractEvent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.cards.effects.CancelSkirmishEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndAddUntilEOPStrengthBonusEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
/**
* Set: Shadows
* Side: Free
* Culture: Shire
* Twilight Cost: 1
* Type: Event • Skirmish
* Game Text: Stealth. If the fellowship is at a dwelling site, exert 2 Hobbits to cancel a skirmish involving a Hobbit.
* At any other site, exert 2 Hobbits to make a Hobbit strength +3.
*/
public class Card11_167 extends AbstractEvent {
public Card11_167() {
super(Side.FREE_PEOPLE, 1, Culture.SHIRE, "Incognito", Phase.SKIRMISH);
addKeyword(Keyword.STEALTH);
}
@Override
public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
&& PlayConditions.canExert(self, game, 1, 2, Race.HOBBIT);
}
@Override
public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
PlayEventAction action = new PlayEventAction(self);
action.appendCost(
new ChooseAndExertCharactersEffect(action, playerId, 2, 2, Race.HOBBIT));
if (PlayConditions.location(game, Keyword.DWELLING))
action.appendEffect(
new CancelSkirmishEffect(Race.HOBBIT));
else
action.appendEffect(
new ChooseAndAddUntilEOPStrengthBonusEffect(action, self, playerId, 3, Race.HOBBIT));
return action;
}
}