"The One Ring"

This commit is contained in:
marcins78@gmail.com
2012-01-17 10:49:55 +00:00
parent 01ab00a480
commit 5ca90178ec

View File

@@ -0,0 +1,102 @@
package com.gempukku.lotro.cards.set15;
import com.gempukku.lotro.cards.AbstractAttachable;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.AddBurdenEffect;
import com.gempukku.lotro.cards.effects.NegateWoundEffect;
import com.gempukku.lotro.cards.effects.PutOnTheOneRingEffect;
import com.gempukku.lotro.cards.effects.TakeOffTheOneRingEffect;
import com.gempukku.lotro.cards.modifiers.VitalityModifier;
import com.gempukku.lotro.common.CardType;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.filters.Filter;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.GameState;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
import com.gempukku.lotro.logic.modifiers.*;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.Effect;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
/**
* Set: The Hunters
* Type: The One Ring
* Vitality: +2
* Game Text: While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take
* a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.
*/
public class Card15_001 extends AbstractAttachable {
public Card15_001() {
super(null, CardType.THE_ONE_RING, 0, null, null, "The One Ring", true);
}
@Override
protected Filter getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
return Filters.none;
}
@Override
public List<? extends Modifier> getAlwaysOnModifiers(LotroGame game, PhysicalCard self) {
List<Modifier> modifiers = new LinkedList<Modifier>();
modifiers.add(new VitalityModifier(self, Filters.hasAttached(self), 2));
modifiers.add(new KeywordModifier(self, Filters.hasAttached(self), Keyword.RING_BOUND));
modifiers.add(
new KeywordModifier(self, Filters.hasAttached(self),
new Condition() {
@Override
public boolean isFullfilled(GameState gameState, ModifiersQuerying modifiersQuerying) {
return !modifiersQuerying.hasFlagActive(gameState, ModifierFlag.RING_TEXT_INACTIVE) && gameState.isWearingRing();
}
}, Keyword.HUNTER, 3));
return modifiers;
}
@Override
public List<RequiredTriggerAction> getRequiredBeforeTriggers(LotroGame game, Effect effect, PhysicalCard self) {
if (TriggerConditions.isGettingWounded(effect, game, Filters.hasAttached(self))
&& game.getGameState().isWearingRing()
&& !game.getModifiersQuerying().hasFlagActive(game.getGameState(), ModifierFlag.RING_TEXT_INACTIVE)) {
WoundCharactersEffect woundEffect = (WoundCharactersEffect) effect;
RequiredTriggerAction action = new RequiredTriggerAction(self);
action.appendEffect(new NegateWoundEffect(woundEffect, self.getAttachedTo()));
action.appendEffect(new AddBurdenEffect(self, 1));
return Collections.singletonList(action);
}
return null;
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, final PhysicalCard self) {
if (PlayConditions.canUseFPCardDuringPhase(game, Phase.SKIRMISH, self)
&& !game.getModifiersQuerying().hasFlagActive(game.getGameState(), ModifierFlag.RING_TEXT_INACTIVE)) {
ActivateCardAction action = new ActivateCardAction(self);
action.appendCost(
new AddBurdenEffect(self, 1));
action.appendEffect(
new PutOnTheOneRingEffect());
return Collections.singletonList(action);
}
return null;
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if ((TriggerConditions.startOfPhase(game, effectResult, Phase.REGROUP) || TriggerConditions.endOfPhase(game, effectResult, Phase.REGROUP))
&& game.getGameState().isWearingRing()) {
RequiredTriggerAction action = new RequiredTriggerAction(self);
action.appendEffect(new TakeOffTheOneRingEffect());
return Collections.singletonList(action);
}
return null;
}
}