"Great Gate"
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package com.gempukku.lotro.cards.set7.gondor;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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/**
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* Set: The Return of the King
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* Side: Free
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* Culture: Gondor
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* Twilight Cost: 1
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* Type: Event • Skirmish
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* Game Text: Make a [GONDOR] companion strength +2 and, if you can spot 2 [GONDOR] fortifications, exert a minion
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* that companion is skirmishing.
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*/
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public class Card7_099 extends AbstractEvent {
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public Card7_099() {
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super(Side.FREE_PEOPLE, 1, Culture.GONDOR, "Great Gate", Phase.SKIRMISH);
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}
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@Override
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public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, final PhysicalCard self, int twilightModifier) {
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final PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new ChooseActiveCardEffect(self, playerId, "Choose a GONDOR companion", Culture.GONDOR, CardType.COMPANION) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard card) {
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game.getModifiersEnvironment().addUntilEndOfPhaseModifier(
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new StrengthModifier(self, card, 2), Phase.SKIRMISH);
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if (Filters.countSpottable(game.getGameState(), game.getModifiersQuerying(), Culture.GONDOR, Keyword.FORTIFICATION) >= 2) {
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action.appendEffect(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.inSkirmishAgainst(card)));
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}
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}
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});
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return action;
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}
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}
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