"Wind-swept Homestead"
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package com.gempukku.lotro.cards.set13.rohan;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.AddTokenEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Bloodlines
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* Side: Free
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* Culture: Rohan
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* Twilight Cost: 2
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* Type: Condition • Support Area
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* Game Text: To play, spot 2 [ROHAN] companions. When you play this, add a [ROHAN] token here for each plains site and
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* each battleground site on the adventure path. At the start of each regroup phase, add a [ROHAN] token here for each
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* of your companions that has muster.
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*/
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public class Card13_139 extends AbstractPermanent {
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public Card13_139() {
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super(Side.FREE_PEOPLE, 2, CardType.CONDITION, Culture.ROHAN, Zone.SUPPORT, "Wind-swept Homestead", true);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canSpot(game, 2, Culture.ROHAN, CardType.COMPANION);
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.played(game, effectResult, self)) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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int count = Filters.countActive(game.getGameState(), game.getModifiersQuerying(), Zone.ADVENTURE_PATH, CardType.SITE, Filters.or(Keyword.PLAINS, Keyword.BATTLEGROUND));
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if (count > 0)
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action.appendEffect(
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new AddTokenEffect(self, self, Token.ROHAN, count));
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return Collections.singletonList(action);
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}
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if (TriggerConditions.startOfPhase(game, effectResult, Phase.REGROUP)) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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int count = Filters.countActive(game.getGameState(), game.getModifiersQuerying(), CardType.COMPANION, Keyword.MUSTER);
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if (count > 0)
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action.appendEffect(
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new AddTokenEffect(self, self, Token.ROHAN, count));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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