Trying to add individual card strengths.
This commit is contained in:
@@ -2,201 +2,211 @@
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Gemp-LotR</title>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<meta http-equiv="pragma" content="no-cache"/>
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<title>Gemp-LotR</title>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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<meta http-equiv="pragma" content="no-cache"/>
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<style type="text/css">
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body {
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font-size: 12px;
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}
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<style type="text/css">
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body {
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font-size: 12px;
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}
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.borderOverlay {
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border: solid #000000;
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}
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.borderOverlay {
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border: solid #000000;
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}
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.highlightBorderOverlay {
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border: solid #ffffff;
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}
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.highlightBorderOverlay {
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border: solid #ffffff;
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}
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.foilOverlay {
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opacity: 0.2;
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}
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.foilOverlay {
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opacity: 0.2;
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}
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.cardHint {
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display: inline;
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color: #6f6fff;
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cursor: pointer;
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}
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.cardHint {
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display: inline;
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color: #6f6fff;
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cursor: pointer;
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}
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.selectableCard > .borderOverlay {
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border-color: #00af00;
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cursor: pointer;
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}
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.cardStrength {
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border-radius: 6px;
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text-align: center;
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vertical-align: middle;
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background-color: #ffffff;
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opacity: 0.7;
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color: #000000;
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font-size: 200%;
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}
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.selectedCard > .borderOverlay {
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border-color: #009f9f;
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}
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.selectableCard > .borderOverlay {
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border-color: #00af00;
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cursor: pointer;
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}
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.player {
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color: #ffffff;
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}
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.selectedCard > .borderOverlay {
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border-color: #009f9f;
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}
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.player {
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color: #ffffff;
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}
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.player {
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color: #ffffff;
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}
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.player.current {
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background-color: #ffffff;
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color: #000000;
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}
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.player {
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color: #ffffff;
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}
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.playerStats {
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font-size: 70%;
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}
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.player.current {
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background-color: #ffffff;
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color: #000000;
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}
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.playerStats .clickable {
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color: #7f7fff;
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text-decoration: underline;
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cursor: pointer;
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}
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.playerStats {
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font-size: 70%;
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}
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.phase {
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color: #ffffff;
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}
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.playerStats .clickable {
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color: #7f7fff;
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text-decoration: underline;
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cursor: pointer;
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}
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.phase.current {
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background-color: #ffffff;
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color: #000000;
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}
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.phase {
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color: #ffffff;
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}
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.twilightPool {
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float: right;
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font-size: 30px;
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width: 40px;
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border-radius: 7px;
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border: 1px solid #ffffff;
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background-color: #000000;
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color: #ffffff;
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padding: 2px;
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text-align: right;
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}
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.phase.current {
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background-color: #ffffff;
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color: #000000;
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}
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.skirmish {
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}
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.twilightPool {
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float: right;
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font-size: 30px;
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width: 40px;
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border-radius: 7px;
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border: 1px solid #ffffff;
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background-color: #000000;
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color: #ffffff;
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padding: 2px;
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text-align: right;
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}
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.fpStrength, .shadowStrength {
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border-radius: 6px;
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text-align: center;
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vertical-align: middle;
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background-color: #ffffff;
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opacity: 0.7;
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color: #000000;
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font-size: 300%;
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}
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.skirmish {
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}
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#chatBox {
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font-size: 90%;
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}
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.fpStrength, .shadowStrength {
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border-radius: 6px;
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text-align: center;
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vertical-align: middle;
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background-color: #ffffff;
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opacity: 0.7;
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color: #000000;
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font-size: 300%;
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}
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.chatMessage {
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color: #3fafff;
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}
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#chatBox {
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font-size: 90%;
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}
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.systemMessage {
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color: #5f5f5f;
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}
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.chatMessage {
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color: #3fafff;
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}
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.gameMessage {
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font-size: 80%;
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}
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.systemMessage {
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color: #5f5f5f;
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}
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.warningMessage {
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color: #ff0000;
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}
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.gameMessage {
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font-size: 80%;
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}
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.ui-tabs-nav li {
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font-size: 70%;
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}
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.warningMessage {
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color: #ff0000;
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}
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#settingsBox label {
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font-size: 70%;
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}
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.ui-tabs-nav li {
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font-size: 70%;
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}
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.clock {
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float: right;
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font-size: 100%;
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}
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#settingsBox label {
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font-size: 70%;
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}
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.ui-button-text-only .ui-button-text {
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font-size: 70%;
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padding: .2em .5em;
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}
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</style>
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<link rel="stylesheet" type="text/css" href="css/dark-hive/jquery-ui-1.8.16.custom.css">
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<link rel="stylesheet" type="text/css" href="css/jquery.contextMenu.css">
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<link rel="stylesheet" type="text/css" href="js/jquery/styles/jquery.spinnercontrol.css">
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.clock {
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float: right;
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font-size: 100%;
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}
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<script type="text/javascript" src="js/jquery/jquery-1.6.2.js"></script>
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<script type="text/javascript" src="js/jquery/jquery-ui-1.8.16.custom.min.js"></script>
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<script type="text/javascript" src="js/jquery/jquery.cookie.js"></script>
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<script type="text/javascript" src="js/jquery/jquery.spinnercontrol.js"></script>
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<script type="text/javascript" src="js/jquery/jquery.touchSwipe.js"></script>
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.ui-button-text-only .ui-button-text {
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font-size: 70%;
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padding: .2em .5em;
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}
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</style>
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<link rel="stylesheet" type="text/css" href="css/dark-hive/jquery-ui-1.8.16.custom.css">
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<link rel="stylesheet" type="text/css" href="css/jquery.contextMenu.css">
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<link rel="stylesheet" type="text/css" href="js/jquery/styles/jquery.spinnercontrol.css">
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<script type="text/javascript" src="js/inheritance.js"></script>
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<script type="text/javascript" src="js/communication.js"></script>
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<script type="text/javascript" src="js/chat.js"></script>
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<script type="text/javascript" src="js/gameUi.js"></script>
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<script type="text/javascript" src="js/gameAnimations.js"></script>
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<script type="text/javascript" src="js/jCardGroup.js"></script>
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<script type="text/javascript" src="js/jCards.js"></script>
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<script type="text/javascript" src="js/logging.js"></script>
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<script type="text/javascript" src="js/jquery/jquery-1.6.2.js"></script>
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<script type="text/javascript" src="js/jquery/jquery-ui-1.8.16.custom.min.js"></script>
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<script type="text/javascript" src="js/jquery/jquery.cookie.js"></script>
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<script type="text/javascript" src="js/jquery/jquery.spinnercontrol.js"></script>
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<script type="text/javascript" src="js/jquery/jquery.touchSwipe.js"></script>
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<script type="text/javascript">
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var ui;
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var communication;
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<script type="text/javascript" src="js/inheritance.js"></script>
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<script type="text/javascript" src="js/communication.js"></script>
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<script type="text/javascript" src="js/chat.js"></script>
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<script type="text/javascript" src="js/gameUi.js"></script>
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<script type="text/javascript" src="js/gameAnimations.js"></script>
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<script type="text/javascript" src="js/jCardGroup.js"></script>
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<script type="text/javascript" src="js/jCards.js"></script>
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<script type="text/javascript" src="js/logging.js"></script>
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// TODO: delete - Only for debugging
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function getUrlParam(param) {
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var search = window.location.search.substring(1);
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if (search.indexOf('&') > -1) {
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var params = search.split('&');
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for (var i = 0; i < params.length; i++) {
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var key_value = params[i].split('=');
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if (key_value[0] == param) return key_value[1];
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}
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} else {
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var params = search.split('=');
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if (params[0] == param) return params[1];
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<script type="text/javascript">
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var ui;
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var communication;
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// TODO: delete - Only for debugging
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function getUrlParam(param) {
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var search = window.location.search.substring(1);
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if (search.indexOf('&') > -1) {
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var params = search.split('&');
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for (var i = 0; i < params.length; i++) {
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var key_value = params[i].split('=');
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if (key_value[0] == param) return key_value[1];
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}
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return null;
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} else {
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var params = search.split('=');
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if (params[0] == param) return params[1];
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}
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return null;
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}
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function getMapSize(map) {
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var size = 0, key;
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for (key in map)
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if (map.hasOwnProperty(key)) size++;
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return size;
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}
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function getMapSize(map) {
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var size = 0, key;
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for (key in map)
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if (map.hasOwnProperty(key)) size++;
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return size;
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}
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$(document).ready(
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function () {
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var replay = getUrlParam("replayId");
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$(document).ready(
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function () {
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var replay = getUrlParam("replayId");
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ui = new GempLotrGameUI("/gemp-lotr/server", replay != null);
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ui = new GempLotrGameUI("/gemp-lotr/server", replay != null);
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$(window).resize(function() {
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ui.windowResized();
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});
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ui.layoutUI(true);
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if (replay == null)
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ui.startGameSession();
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else
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ui.startReplaySession(replay);
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$(window).resize(function() {
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ui.windowResized();
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});
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</script>
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ui.layoutUI(true);
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if (replay == null)
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ui.startGameSession();
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else
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ui.startReplaySession(replay);
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});
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</script>
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</head>
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<body>
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@@ -67,40 +67,40 @@ var GameAnimations = Class.extend({
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var cardWidth = card.getWidthForHeight(cardHeight);
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$(cardDiv).css(
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{
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position: "absolute",
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left: (gameWidth / 2 - cardWidth / 4),
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top: gameHeight * (3 / 8),
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width: cardWidth / 2,
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height: cardHeight / 2,
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"z-index": 100,
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opacity: 0});
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{
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position: "absolute",
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left: (gameWidth / 2 - cardWidth / 4),
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top: gameHeight * (3 / 8),
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width: cardWidth / 2,
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height: cardHeight / 2,
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"z-index": 100,
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opacity: 0});
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$(cardDiv).animate(
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{
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left: "-=" + cardWidth / 4,
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top: "-=" + (gameHeight / 8),
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width: "+=" + (cardWidth / 2),
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height: "+=" + (cardHeight / 2),
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opacity: 1},
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{
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duration: that.getAnimationLength(that.playEventDuration / 8),
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easing: "linear",
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queue: false,
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complete: next});
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{
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left: "-=" + cardWidth / 4,
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top: "-=" + (gameHeight / 8),
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width: "+=" + (cardWidth / 2),
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height: "+=" + (cardHeight / 2),
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opacity: 1},
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{
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duration: that.getAnimationLength(that.playEventDuration / 8),
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easing: "linear",
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queue: false,
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complete: next});
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}).queue(
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function(next) {
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setTimeout(next, that.getAnimationLength(that.playEventDuration * (5 / 8)));
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}).queue(
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function(next) {
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$(cardDiv).animate(
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{
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opacity: 0},
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{
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duration: that.getAnimationLength(that.playEventDuration / 4),
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easing: "easeOutQuart",
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queue: false,
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complete: next});
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{
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opacity: 0},
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{
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duration: that.getAnimationLength(that.playEventDuration / 4),
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easing: "easeOutQuart",
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queue: false,
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complete: next});
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}).queue(
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function(next) {
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$(cardDiv).remove();
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@@ -138,26 +138,26 @@ var GameAnimations = Class.extend({
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var targetCardHeight = $(targetCard).height();
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$(cardDiv).css(
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{
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position: "absolute",
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left: $(targetCard).position().left,
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top: $(targetCard).position().top,
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width: targetCardWidth,
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height: targetCardHeight,
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"z-index": 100,
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opacity: 1});
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{
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position: "absolute",
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left: $(targetCard).position().left,
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top: $(targetCard).position().top,
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width: targetCardWidth,
|
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height: targetCardHeight,
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"z-index": 100,
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opacity: 1});
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$(cardDiv).animate(
|
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{
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opacity: 0,
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left: "-=" + (targetCardWidth / 2),
|
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top: "-=" + (targetCardHeight / 2),
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width: "+=" + targetCardWidth,
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height: "+=" + targetCardHeight},
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{
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duration: that.getAnimationLength(that.cardAffectsCardDuration),
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easing: "easeInQuart",
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queue: false,
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complete: null});
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{
|
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opacity: 0,
|
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left: "-=" + (targetCardWidth / 2),
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top: "-=" + (targetCardHeight / 2),
|
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width: "+=" + targetCardWidth,
|
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height: "+=" + targetCardHeight},
|
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{
|
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duration: that.getAnimationLength(that.cardAffectsCardDuration),
|
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easing: "easeInQuart",
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queue: false,
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complete: null});
|
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}
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|
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setTimeout(next, that.getAnimationLength(that.cardAffectsCardDuration));
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@@ -171,7 +171,7 @@ var GameAnimations = Class.extend({
|
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$(this).remove();
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}
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}
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);
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);
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next();
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});
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}
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@@ -247,29 +247,29 @@ var GameAnimations = Class.extend({
|
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var cardWidth = card.getWidthForHeight(cardHeight);
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$(cardDiv).css(
|
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{
|
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position: "absolute",
|
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left: (gameWidth / 2 - cardWidth / 4),
|
||||
top: gameHeight * (3 / 8),
|
||||
width: cardWidth / 2,
|
||||
height: cardHeight / 2,
|
||||
"z-index": 100,
|
||||
opacity: 0});
|
||||
{
|
||||
position: "absolute",
|
||||
left: (gameWidth / 2 - cardWidth / 4),
|
||||
top: gameHeight * (3 / 8),
|
||||
width: cardWidth / 2,
|
||||
height: cardHeight / 2,
|
||||
"z-index": 100,
|
||||
opacity: 0});
|
||||
|
||||
$(cardDiv).animate(
|
||||
{
|
||||
opacity: 1},
|
||||
{
|
||||
duration: that.getAnimationLength(that.putCardIntoPlayDuration / 8),
|
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easing: "linear",
|
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step: function(now, fx) {
|
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layoutCardElem(cardDiv,
|
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(gameWidth / 2 - cardWidth / 4) - now * (cardWidth / 4),
|
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gameHeight * (3 / 8) - now * (gameHeight / 8),
|
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cardWidth / 2 + now * (cardWidth / 2),
|
||||
cardHeight / 2 + now * (cardHeight / 2), 100);
|
||||
},
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||||
complete: next});
|
||||
{
|
||||
opacity: 1},
|
||||
{
|
||||
duration: that.getAnimationLength(that.putCardIntoPlayDuration / 8),
|
||||
easing: "linear",
|
||||
step: function(now, fx) {
|
||||
layoutCardElem(cardDiv,
|
||||
(gameWidth / 2 - cardWidth / 4) - now * (cardWidth / 4),
|
||||
gameHeight * (3 / 8) - now * (gameHeight / 8),
|
||||
cardWidth / 2 + now * (cardWidth / 2),
|
||||
cardHeight / 2 + now * (cardHeight / 2), 100);
|
||||
},
|
||||
complete: next});
|
||||
}).queue(
|
||||
function(next) {
|
||||
setTimeout(next, that.getAnimationLength(that.putCardIntoPlayDuration * (5 / 8)));
|
||||
@@ -284,20 +284,20 @@ var GameAnimations = Class.extend({
|
||||
var startHeight = cardDiv.height();
|
||||
|
||||
$(cardDiv).animate(
|
||||
{
|
||||
left: oldValues["left"]},
|
||||
{
|
||||
duration: that.getAnimationLength(that.putCardIntoPlayDuration / 4),
|
||||
easing: "linear",
|
||||
step: function(now, fx) {
|
||||
var state = fx.state;
|
||||
layoutCardElem(cardDiv,
|
||||
startLeft + (oldValues["left"] - startLeft) * state,
|
||||
startTop + (oldValues["top"] - startTop) * state,
|
||||
startWidth + (oldValues["width"] - startWidth) * state,
|
||||
startHeight + (oldValues["height"] - startHeight) * state, 100);
|
||||
},
|
||||
complete: next});
|
||||
{
|
||||
left: oldValues["left"]},
|
||||
{
|
||||
duration: that.getAnimationLength(that.putCardIntoPlayDuration / 4),
|
||||
easing: "linear",
|
||||
step: function(now, fx) {
|
||||
var state = fx.state;
|
||||
layoutCardElem(cardDiv,
|
||||
startLeft + (oldValues["left"] - startLeft) * state,
|
||||
startTop + (oldValues["top"] - startTop) * state,
|
||||
startWidth + (oldValues["width"] - startWidth) * state,
|
||||
startHeight + (oldValues["height"] - startHeight) * state, 100);
|
||||
},
|
||||
complete: next});
|
||||
}).queue(
|
||||
function(next) {
|
||||
var cardDiv = $(".card:cardId(" + cardId + ")");
|
||||
@@ -333,7 +333,7 @@ var GameAnimations = Class.extend({
|
||||
if (index != -1)
|
||||
cardData.attachedCards.splice(index, 1);
|
||||
}
|
||||
);
|
||||
);
|
||||
|
||||
var card = $(".card:cardId(" + cardId + ")");
|
||||
var cardData = card.data("card");
|
||||
@@ -369,12 +369,12 @@ var GameAnimations = Class.extend({
|
||||
function(next) {
|
||||
$(".card:cardId(" + cardRemovedIds + ")")
|
||||
.animate(
|
||||
{
|
||||
opacity: 0},
|
||||
{
|
||||
duration: that.getAnimationLength(that.removeCardFromPlayDuration),
|
||||
easing: "easeOutQuart",
|
||||
queue: false});
|
||||
{
|
||||
opacity: 0},
|
||||
{
|
||||
duration: that.getAnimationLength(that.removeCardFromPlayDuration),
|
||||
easing: "easeOutQuart",
|
||||
queue: false});
|
||||
setTimeout(next, that.getAnimationLength(that.removeCardFromPlayDuration));
|
||||
});
|
||||
}
|
||||
@@ -399,7 +399,7 @@ var GameAnimations = Class.extend({
|
||||
if (index != -1)
|
||||
cardData.attachedCards.splice(index, 1);
|
||||
}
|
||||
);
|
||||
);
|
||||
}
|
||||
|
||||
card.remove();
|
||||
@@ -684,6 +684,17 @@ var GameAnimations = Class.extend({
|
||||
}
|
||||
$("#main").queue(
|
||||
function(next) {
|
||||
var charStrengths = element.getAttribute("charStrengths");
|
||||
if (charStrengths != null) {
|
||||
var charStrengthsArr = charStrengths.split(",");
|
||||
for (var i = 0; i < charStrengthsArr.length; i++) {
|
||||
var cardStrength = charStrengthsArr[i].split("=");
|
||||
var cardDiv = $(".card:cardId(" + cardStrength[0] + ")");
|
||||
cardDiv.data("card").strength = cardStrength[1];
|
||||
$(".cardStrength", cardDiv).html(cardStrength[1]).css({display: ""});
|
||||
}
|
||||
}
|
||||
|
||||
var playerZones = element.getElementsByTagName("playerZones");
|
||||
for (var i = 0; i < playerZones.length; i++) {
|
||||
var playerZone = playerZones[i];
|
||||
|
||||
@@ -292,21 +292,21 @@ var GempLotrGameUI = Class.extend({
|
||||
initializeDialogs: function() {
|
||||
this.smallDialog = $("<div></div>")
|
||||
.dialog({
|
||||
autoOpen: false,
|
||||
closeOnEscape: false,
|
||||
resizable: false,
|
||||
width: 400,
|
||||
height: 200
|
||||
});
|
||||
autoOpen: false,
|
||||
closeOnEscape: false,
|
||||
resizable: false,
|
||||
width: 400,
|
||||
height: 200
|
||||
});
|
||||
|
||||
this.cardActionDialog = $("<div></div>")
|
||||
.dialog({
|
||||
autoOpen: false,
|
||||
closeOnEscape: false,
|
||||
resizable: true,
|
||||
width: 600,
|
||||
height: 300
|
||||
});
|
||||
autoOpen: false,
|
||||
closeOnEscape: false,
|
||||
resizable: true,
|
||||
width: 600,
|
||||
height: 300
|
||||
});
|
||||
|
||||
var that = this;
|
||||
|
||||
@@ -321,15 +321,15 @@ var GempLotrGameUI = Class.extend({
|
||||
|
||||
this.infoDialog = $("<div></div>")
|
||||
.dialog({
|
||||
autoOpen: false,
|
||||
closeOnEscape: true,
|
||||
resizable: true,
|
||||
title: "Card information",
|
||||
minHeight: 80,
|
||||
minWidth: 200,
|
||||
width: Math.max(600, width * 0.75),
|
||||
height: Math.max(300, height * 0.75)
|
||||
});
|
||||
autoOpen: false,
|
||||
closeOnEscape: true,
|
||||
resizable: true,
|
||||
title: "Card information",
|
||||
minHeight: 80,
|
||||
minWidth: 200,
|
||||
width: Math.max(600, width * 0.75),
|
||||
height: Math.max(300, height * 0.75)
|
||||
});
|
||||
|
||||
var swipeOptions = {
|
||||
threshold: 20,
|
||||
@@ -720,13 +720,13 @@ var GempLotrGameUI = Class.extend({
|
||||
this.smallDialog
|
||||
.html(text + "<br /><input id='integerDecision' type='text' value='0'>")
|
||||
.dialog("option", "buttons",
|
||||
{
|
||||
"OK": function() {
|
||||
$(this).dialog("close");
|
||||
that.decisionFunction(id, $("#integerDecision").val());
|
||||
}
|
||||
}
|
||||
);
|
||||
{
|
||||
"OK": function() {
|
||||
$(this).dialog("close");
|
||||
that.decisionFunction(id, $("#integerDecision").val());
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
$("#integerDecision").SpinnerControl({ type: 'range',
|
||||
typedata: {
|
||||
@@ -758,21 +758,38 @@ var GempLotrGameUI = Class.extend({
|
||||
this.smallDialog
|
||||
.html(html)
|
||||
.dialog("option", "buttons",
|
||||
{
|
||||
"OK": function() {
|
||||
$(this).dialog("close");
|
||||
that.decisionFunction(id, $("#multipleChoiceDecision").val());
|
||||
}
|
||||
}
|
||||
);
|
||||
{
|
||||
"OK": function() {
|
||||
$(this).dialog("close");
|
||||
that.decisionFunction(id, $("#multipleChoiceDecision").val());
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
this.smallDialog.dialog("open");
|
||||
},
|
||||
|
||||
createCardDiv: function(card, text, foil) {
|
||||
var cardDiv = createCardDiv(card.imageUrl, text, foil);
|
||||
|
||||
var tokenOverlay = $(".tokenOverlay", cardDiv);
|
||||
var cardStrengthDiv = $("<div class='cardStrength'></div>");
|
||||
tokenOverlay.append(cardStrengthDiv);
|
||||
|
||||
cardDiv.data("card", card);
|
||||
|
||||
var sizeListeners = new Array();
|
||||
sizeListeners[0] = {
|
||||
sizeChanged: function(width, height) {
|
||||
if (cardDiv.data("card").strength != null)
|
||||
cardStrengthDiv.css({position: "absolute", left: width - 30 - 2 + "px", top: height - 30 - 2 + "px", width: 30, height: 30, display: ""});
|
||||
else
|
||||
cardStrengthDiv.css({position: "absolute", left: width - 30 - 2 + "px", top: height - 30 - 2 + "px", width: 30, height: 30, display: "none"});
|
||||
}
|
||||
};
|
||||
|
||||
cardDiv.data("sizeListeners", sizeListeners);
|
||||
|
||||
var that = this;
|
||||
var swipeOptions = {
|
||||
threshold: 20,
|
||||
@@ -1013,8 +1030,8 @@ var GempLotrGameUI = Class.extend({
|
||||
$(div).find('LI.hover').removeClass('hover');
|
||||
$(this).parent().addClass('hover');
|
||||
}).mouseout(function() {
|
||||
$(div).find('LI.hover').removeClass('hover');
|
||||
});
|
||||
$(div).find('LI.hover').removeClass('hover');
|
||||
});
|
||||
|
||||
var getRidOfContextMenu = function() {
|
||||
$(div).remove();
|
||||
@@ -1294,21 +1311,6 @@ var GempLotrGameUI = Class.extend({
|
||||
this.attachSelectionFunctions(minions);
|
||||
},
|
||||
|
||||
moveCardToElement: function(cardId, element) {
|
||||
var charDiv = $(".card:cardId(" + cardId + ")");
|
||||
var charData = charDiv.data("card");
|
||||
charDiv.remove();
|
||||
element.append(charDiv);
|
||||
charDiv.data("card", charData);
|
||||
for (var j = 0; j < charData.attachedCards.length; j++) {
|
||||
var attachedDiv = charData.attachedCards[j];
|
||||
var attachedData = attachedDiv.data("card");
|
||||
attachedDiv.remove();
|
||||
element.append(attachedDiv);
|
||||
attachedDiv.data("card", attachedData);
|
||||
}
|
||||
},
|
||||
|
||||
clearSelection: function() {
|
||||
$(".selectableCard").removeClass("selectableCard").data("action", null);
|
||||
$(".selectedCard").removeClass("selectedCard");
|
||||
|
||||
@@ -60,7 +60,7 @@ var CardGroup = Class.extend({
|
||||
var tokenCount = tokens[token];
|
||||
|
||||
for (var i = 0; i < tokenCount; i++) {
|
||||
var tokenElem = $("<img src='images/tokens/" + token.toLowerCase() + ".png' width='" + tokenSize + "' height='" + tokenSize + "'></img>").css({position: "absolute", left: tokenX + "px", top: (1 * tokenSize / 2) * (1 + i) + "px"});
|
||||
var tokenElem = $("<img class='token' src='images/tokens/" + token.toLowerCase() + ".png' width='" + tokenSize + "' height='" + tokenSize + "'></img>").css({position: "absolute", left: tokenX + "px", top: (1 * tokenSize / 2) * (1 + i) + "px"});
|
||||
tokenOverlay.append(tokenElem);
|
||||
}
|
||||
tokenIndex ++;
|
||||
@@ -97,7 +97,7 @@ var AdvPathCardGroup = CardGroup.extend({
|
||||
function(first, second) {
|
||||
return (first.data("card").siteNumber - second.data("card").siteNumber);
|
||||
}
|
||||
);
|
||||
);
|
||||
|
||||
var cardCount = cardsToLayout.length;
|
||||
var totalHeight = 0;
|
||||
@@ -287,8 +287,9 @@ function layoutCardElem(cardElem, x, y, width, height, index) {
|
||||
cardElem.css({position: "absolute", left: x + "px", top: y + "px", width: width, height: height, zIndex: index });
|
||||
|
||||
var tokenOverlay = $(".tokenOverlay", cardElem);
|
||||
tokenOverlay.css({position: "absolute", left: 0 + "px", top: 0 + "px", width: width, height: height})
|
||||
.html("");
|
||||
tokenOverlay.css({position: "absolute", left: 0 + "px", top: 0 + "px", width: width, height: height});
|
||||
// Remove all existing tokens
|
||||
(".token",tokenOverlay).remove();
|
||||
|
||||
$(".foilOverlay", cardElem).css({position: "absolute", left: 0 + "px", top: 0 + "px", width: width, height: height});
|
||||
|
||||
@@ -297,4 +298,8 @@ function layoutCardElem(cardElem, x, y, width, height, index) {
|
||||
|
||||
var borderOverlay = $(".borderOverlay", cardElem);
|
||||
borderOverlay.css({position: "absolute", left: 0 + "px", top: 0 + "px", width: width - 2 * borderWidth, height: height - 2 * borderWidth, "border-width": borderWidth + "px"});
|
||||
var sizeListeners = cardElem.data("sizeListeners");
|
||||
if (sizeListeners != null)
|
||||
for (var i = 0; i < sizeListeners.length; i++)
|
||||
sizeListeners[i].sizeChanged(width, height);
|
||||
}
|
||||
@@ -12,6 +12,7 @@ var Card = Class.extend({
|
||||
owner: null,
|
||||
siteNumber: null,
|
||||
attachedCards: null,
|
||||
strength: null,
|
||||
|
||||
init: function(blueprintId, zone, cardId, owner, siteNumber) {
|
||||
this.blueprintId = blueprintId;
|
||||
|
||||
Reference in New Issue
Block a user