- Added collector's information sorting, also added checkbox for hiding merchant buttons on Merchant screen.
This commit is contained in:
@@ -40,6 +40,8 @@ public class SortAndFilterCards {
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Collections.sort(result, new StrengthComparator(library));
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else if (sort != null && sort.equals("vitality"))
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Collections.sort(result, new VitalityComparator(library));
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else if (sort != null && sort.equals("collectorInfo"))
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Collections.sort(result, new CardBlueprintIdComparator());
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else
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Collections.sort(result, new NameComparator(library));
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@@ -250,7 +252,7 @@ public class SortAndFilterCards {
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else {
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final int nameCompareResult = _library.getLotroCardBlueprint(o1.getBlueprintId()).getName().compareTo(_library.getLotroCardBlueprint(o2.getBlueprintId()).getName());
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if (nameCompareResult == 0)
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return _cardBlueprintIdComparator.compare(o1.getBlueprintId(), o2.getBlueprintId());
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return _cardBlueprintIdComparator.compare(o1, o2);
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return nameCompareResult;
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}
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} else {
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@@ -365,11 +367,17 @@ public class SortAndFilterCards {
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}
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}
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private static class CardBlueprintIdComparator implements Comparator<String> {
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private static class CardBlueprintIdComparator implements Comparator<CardItem> {
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@Override
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public int compare(String o1, String o2) {
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String[] o1Parts = o1.split("_");
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String[] o2Parts = o2.split("_");
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public int compare(CardItem o1, CardItem o2) {
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if (isPack(o1.getBlueprintId()) && isPack(o2.getBlueprintId()))
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return o1.getBlueprintId().compareTo(o2.getBlueprintId());
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if (isPack(o1.getBlueprintId()))
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return -1;
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if (isPack(o2.getBlueprintId()))
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return 1;
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String[] o1Parts = o1.getBlueprintId().split("_");
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String[] o2Parts = o2.getBlueprintId().split("_");
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if (o1Parts.length == 1 && o2Parts.length == 1)
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return o1Parts[0].compareTo(o2Parts[0]);
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@@ -5,6 +5,7 @@
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- You are able to browse your Adventure Deck now during game.
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- Selection action to use and selecting card (for example for assignments or another effect) have different card frame
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color now.
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- Added collector's information sorting, also added checkbox for hiding merchant buttons on Merchant screen.
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<b>14 Mar. 2012</b>
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- "White Hand Destroyer" no longer has "Hunter 0" when you control no sites.
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@@ -137,6 +137,7 @@ var CardFilter = Class.extend({
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+ "<option value='siteNumber'>Site number</option>"
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+ "<option value='strength'>Strength</option>"
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+ "<option value='vitality'>Vitality</option>"
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+ "<option value='collectorInfo'>Collector's Info</option>"
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+ "</select>");
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this.raritySelect = $("<select style='width: 40px; font-size: 80%;'>"
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+ "<option value=''>Rarity:</option>"
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@@ -8,6 +8,7 @@ var GempLotrMerchantUI = Class.extend({
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cardFilter: null,
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pocketDiv: null,
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hideMerchantDiv: null,
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countDiv: null,
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infoDialog: null,
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@@ -15,6 +16,7 @@ var GempLotrMerchantUI = Class.extend({
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currencyCount: null,
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ownedMin: 0,
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hideMerchant: false,
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init: function(cardListElem, cardFilterElem) {
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var that = this;
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@@ -44,9 +46,12 @@ var GempLotrMerchantUI = Class.extend({
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this.pocketDiv = $("<div class='pocket'></div>");
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this.hideMerchantDiv = $("<div class='hideMerchant'><label for='hideMerchantCheck'>Hide merchant</label><input type='checkbox' id='hideMerchantCheck' value='hideMerchant'/></div>");
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this.countDiv = $("<div class='countDiv'>Owned >= <select id='ownedMin'><option value='0'>0</option><option value='1'>1</option><option value='2'>2</option><option value='3'>3</option><option value='4'>4</option><option value='5'>5</option></select></div>");
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this.filterDiv.append(this.pocketDiv);
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this.filterDiv.append(this.hideMerchantDiv);
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this.filterDiv.append(this.countDiv);
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$("#ownedMin").change(
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@@ -55,22 +60,28 @@ var GempLotrMerchantUI = Class.extend({
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that.cardFilter.getCollection();
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});
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$("#hideMerchantCheck").change(
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function() {
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that.hideMerchant = $("#hideMerchantCheck").prop("checked");
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that.cardFilter.getCollection();
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});
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this.infoDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: true,
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resizable: false,
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title: "Card information"
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});
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autoOpen: false,
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closeOnEscape: true,
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resizable: false,
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title: "Card information"
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});
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this.questionDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: true,
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resizable: false,
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modal: true,
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title: "Merchant operation"
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});
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autoOpen: false,
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closeOnEscape: true,
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resizable: false,
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modal: true,
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title: "Merchant operation"
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});
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var swipeOptions = {
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threshold: 20,
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@@ -227,50 +238,52 @@ var GempLotrMerchantUI = Class.extend({
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if (cardDiv != null) {
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var that = this;
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cardDiv.append("<div class='owned'>" + count + "</div>");
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if (buyPrice != null) {
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var formattedBuyPrice = this.formatPrice(buyPrice);
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var buyBut = $("<div class='buyPrice'>Sell for<br/>" + formattedBuyPrice + "</div>").button();
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buyBut.click(
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function() {
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that.displayMerchantAction(card, "Do you want to sell this item for " + formattedBuyPrice + "?",
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function() {
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that.comm.sellItem(blueprintId, buyPrice, function() {
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that.cardFilter.getCollection();
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if (!this.hideMerchant) {
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if (buyPrice != null) {
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var formattedBuyPrice = this.formatPrice(buyPrice);
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var buyBut = $("<div class='buyPrice'>Sell for<br/>" + formattedBuyPrice + "</div>").button();
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buyBut.click(
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function() {
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that.displayMerchantAction(card, "Do you want to sell this item for " + formattedBuyPrice + "?",
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function() {
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that.comm.sellItem(blueprintId, buyPrice, function() {
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that.cardFilter.getCollection();
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});
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});
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});
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});
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cardDiv.append(buyBut);
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}
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if (sellPrice != null) {
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var formattedSellPrice = this.formatPrice(sellPrice);
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var sellBut = $("<div class='sellPrice'>Buy for<br/>" + this.formatPrice(sellPrice) + "</div>").button();
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sellBut.click(
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function() {
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that.displayMerchantAction(card, "Do you want to buy this item for " + formattedSellPrice + "?",
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function() {
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that.comm.buyItem(blueprintId, sellPrice, function() {
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that.cardFilter.getCollection();
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});
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});
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});
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if (parseInt(sellPrice) > parseInt(this.currencyCount)) {
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sellBut.button({disabled: true});
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sellBut.css({color: "#ff0000"});
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});
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cardDiv.append(buyBut);
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}
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cardDiv.append(sellBut);
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}
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if (tradeFoil == "true") {
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var tradeFoilBut = $("<div class='tradeFoil'>Trade 4 for foil</div>").button();
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tradeFoilBut.click(
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function() {
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that.displayMerchantAction(card, "Do you want to trade 4 of this card for a foil version?",
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function() {
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that.comm.tradeInFoil(blueprintId, function() {
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that.cardFilter.getCollection();
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if (sellPrice != null) {
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var formattedSellPrice = this.formatPrice(sellPrice);
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var sellBut = $("<div class='sellPrice'>Buy for<br/>" + this.formatPrice(sellPrice) + "</div>").button();
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sellBut.click(
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function() {
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that.displayMerchantAction(card, "Do you want to buy this item for " + formattedSellPrice + "?",
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function() {
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that.comm.buyItem(blueprintId, sellPrice, function() {
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that.cardFilter.getCollection();
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});
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});
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});
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});
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cardDiv.append(tradeFoilBut);
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});
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if (parseInt(sellPrice) > parseInt(this.currencyCount)) {
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sellBut.button({disabled: true});
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sellBut.css({color: "#ff0000"});
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}
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cardDiv.append(sellBut);
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}
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if (tradeFoil == "true") {
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var tradeFoilBut = $("<div class='tradeFoil'>Trade 4 for foil</div>").button();
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tradeFoilBut.click(
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function() {
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that.displayMerchantAction(card, "Do you want to trade 4 of this card for a foil version?",
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function() {
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that.comm.tradeInFoil(blueprintId, function() {
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that.cardFilter.getCollection();
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});
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});
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});
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cardDiv.append(tradeFoilBut);
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}
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}
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}
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},
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@@ -329,6 +342,7 @@ var GempLotrMerchantUI = Class.extend({
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this.cardFilter.layoutUi(0, 0, filterWidth, filterHeight);
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this.pocketDiv.css({position: "absolute", left: filterWidth - 60, top: 35, width: 60, height: 18});
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this.hideMerchantDiv.css({position: "absolute", left: filterWidth - 100, top: filterHeight - 38, width: 100, height: 18});
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this.countDiv.css({position: "absolute", left: filterWidth - 100, top: filterHeight - 20, width: 100, height: 20});
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},
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@@ -45,6 +45,11 @@
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opacity: 1;
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}
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.hideMerchant {
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color: #ffffff;
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text-align: right;
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}
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.countDiv {
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color: #ffffff;
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text-align: right;
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