"Unknown Perils"
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@@ -27,7 +27,7 @@ import java.util.List;
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*/
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public class Card3_035 extends AbstractPermanent {
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public Card3_035() {
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super(Side.FREE_PEOPLE, 2, CardType.CONDITION, Culture.GANDALF, Zone.FREE_SUPPORT, "Trust Me as you Once Did");
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super(Side.FREE_PEOPLE, 2, CardType.CONDITION, Culture.GANDALF, Zone.FREE_SUPPORT, "Trust Me as You Once Did");
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}
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@Override
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@@ -0,0 +1,60 @@
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package com.gempukku.lotro.cards.set3.gandalf;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.costs.ChooseAndExertCharactersCost;
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import com.gempukku.lotro.cards.effects.PreventEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.effects.WoundCharacterEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Realms of Elf-lords
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 2
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* Type: Condition
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* Game Text: Plays to your support area. Response: If a companion is about to take a wound, spot 4 twilight tokens
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* and exert Gandalf to prevent that wound.
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*/
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public class Card3_036 extends AbstractPermanent {
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public Card3_036() {
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super(Side.FREE_PEOPLE, 2, CardType.CONDITION, Culture.GANDALF, Zone.FREE_SUPPORT, "Unknown Perils");
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}
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@Override
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public List<? extends Action> getOptionalBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
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if (effect.getType() == EffectResult.Type.WOUND
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&& game.getGameState().getTwilightPool() >= 4
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&& PlayConditions.canExert(self, game.getGameState(), game.getModifiersQuerying(), Filters.name("Gandalf"))) {
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final WoundCharacterEffect woundEffect = (WoundCharacterEffect) effect;
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Collection<PhysicalCard> woundedCharacters = woundEffect.getCardsToBeAffected(game);
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if (Filters.filter(woundedCharacters, game.getGameState(), game.getModifiersQuerying(), Filters.type(CardType.COMPANION)).size() > 0) {
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final ActivateCardAction action = new ActivateCardAction(self, Keyword.RESPONSE);
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action.appendCost(
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new ChooseAndExertCharactersCost(action, playerId, 1, 1, Filters.name("Gandalf")));
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action.appendEffect(
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new ChooseActiveCardEffect(playerId, "Choose a companion", Filters.in(woundedCharacters), Filters.type(CardType.COMPANION)) {
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@Override
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protected void cardSelected(PhysicalCard card) {
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action.insertEffect(
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new PreventEffect(woundEffect, card));
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}
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});
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return Collections.singletonList(action);
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}
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}
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return null;
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}
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}
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