Trying to do a spectator mode.
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@@ -2,6 +2,7 @@ var GempLotrGameUI = Class.extend({
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padding: 5,
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selfPlayerId: null,
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spectatorMode: null,
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currentPlayerId: null,
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allPlayerIds: null,
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playerPositions: null,
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@@ -96,9 +97,12 @@ var GempLotrGameUI = Class.extend({
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this.supportPlayer = new NormalCardGroup($("#main"), function(card) {
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return ((card.zone == "FREE_SUPPORT" || card.zone == "SHADOW_SUPPORT") && card.owner == that.selfPlayerId && that.shadowAssignGroups[card.cardId] == null && card.skirmish == null);
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});
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this.hand = new NormalCardGroup($("#main"), function(card) {
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return (card.zone == "HAND");
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});
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if (!this.spectatorMode) {
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this.hand = new NormalCardGroup($("#main"), function(card) {
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return (card.zone == "HAND");
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});
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}
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this.specialGroup = new NormalCardGroup(this.cardActionDialog, function(card) {
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return (card.zone == "SPECIAL");
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@@ -271,7 +275,7 @@ var GempLotrGameUI = Class.extend({
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var heightScales = [5, 9, 9, 10, 6, 10];
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var yScales = new Array();
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var scaleTotal = 0;
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for (var i = 0; i < heightScales.length; i++) {
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for (var i = 0; i < (this.spectatorMode ? (heightScales.length - 1) : heightScales.length); i++) {
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yScales[i] = scaleTotal;
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scaleTotal += heightScales[i];
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}
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@@ -343,7 +347,8 @@ var GempLotrGameUI = Class.extend({
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}
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this.supportPlayer.setBounds(advPathWidth + specialUiWidth + (padding * 2), padding * 5 + yScales[4] * heightPerScale, width - (advPathWidth + specialUiWidth + padding * 3), heightScales[4] * heightPerScale);
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this.hand.setBounds(advPathWidth + specialUiWidth + (padding * 2), padding * 6 + yScales[5] * heightPerScale, width - (advPathWidth + specialUiWidth + padding * 3), heightScales[5] * heightPerScale);
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if (!this.spectatorMode)
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this.hand.setBounds(advPathWidth + specialUiWidth + (padding * 2), padding * 6 + yScales[5] * heightPerScale, width - (advPathWidth + specialUiWidth + padding * 3), heightScales[5] * heightPerScale);
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this.gameStateElem.css({ position: "absolute", left: padding * 2 + advPathWidth, top: padding, width: specialUiWidth - padding, height: height - padding * 4 - alertHeight - chatHeight});
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this.alert.css({ position: "absolute", left: padding * 2 + advPathWidth, top: height - (padding * 2) - alertHeight - chatHeight, width: specialUiWidth - padding, height: alertHeight });
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@@ -663,7 +668,8 @@ var GempLotrGameUI = Class.extend({
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this.charactersOpponent.layoutCards();
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this.supportPlayer.layoutCards();
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this.supportOpponent.layoutCards();
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this.hand.layoutCards();
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if (!this.spectatorMode)
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this.hand.layoutCards();
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this.shadow.layoutCards();
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this.skirmishFellowshipGroup.layoutCards();
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@@ -688,8 +694,12 @@ var GempLotrGameUI = Class.extend({
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if (this.allPlayerIds[i] == this.selfPlayerId)
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index = i;
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}
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if (index == -1)
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if (index == -1) {
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this.selfPlayerId = this.allPlayerIds[0];
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this.spectatorMode = true;
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} else {
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this.spectatorMode = false;
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}
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this.initializeGameUI();
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this.layoutUI();
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