"No Colour Now"

This commit is contained in:
marcins78@gmail.com
2011-12-29 07:00:34 +00:00
parent 291c818d2a
commit 4e50c99f7a

View File

@@ -0,0 +1,46 @@
package com.gempukku.lotro.cards.set13.gandalf;
import com.gempukku.lotro.cards.AbstractEvent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
import com.gempukku.lotro.common.CardType;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.effects.DrawCardsEffect;
/**
* Set: Bloodlines
* Side: Free
* Culture: Gandalf
* Twilight Cost: 2
* Type: Event • Maneuver
* Game Text: Discard your [GANDALF] condition from play to discard a condition from play and draw a card.
*/
public class Card13_035 extends AbstractEvent {
public Card13_035() {
super(Side.FREE_PEOPLE, 2, Culture.GANDALF, "No Colour Now", Phase.MANEUVER);
}
@Override
public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
&& PlayConditions.canDiscardFromPlay(self, game, Filters.owner(playerId), Culture.GANDALF, CardType.CONDITION);
}
@Override
public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
PlayEventAction action = new PlayEventAction(self);
action.appendCost(
new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Filters.owner(playerId), Culture.GANDALF, CardType.CONDITION));
action.appendEffect(
new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, CardType.CONDITION));
action.appendEffect(
new DrawCardsEffect(playerId, 1));
return action;
}
}