"Surging Up"
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package com.gempukku.lotro.cards.set7.raider;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfTurnModifierEffect;
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import com.gempukku.lotro.cards.effects.ExertCharactersEffect;
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import com.gempukku.lotro.cards.modifiers.MoveLimitModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Return of the King
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* Side: Shadow
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* Culture: Raider
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* Twilight Cost: 1
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* Type: Condition • Support Area
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* Game Text: Regroup: Exert an Easterling and discard this condition to make the move limit -1 for this turn.
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* The Free Peoples player may add 2 burdens to prevent this. Skirmish: Discard this condition to heal an Easterling.
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*/
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public class Card7_169 extends AbstractPermanent {
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public Card7_169() {
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super(Side.SHADOW, 1, CardType.CONDITION, Culture.RAIDER, Zone.SUPPORT, "Surging Up");
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.REGROUP, self, 0)
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&& PlayConditions.canExert(self, game, Keyword.EASTERLING)
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&& PlayConditions.canSelfDiscard(self, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ExertCharactersEffect(self, self));
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action.appendCost(
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new DiscardCardsFromPlayEffect(self, self));
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action.appendEffect(
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new AddUntilEndOfTurnModifierEffect(
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new MoveLimitModifier(self, -1)));
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return Collections.singletonList(action);
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}
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if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.SKIRMISH, self, 0)
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&& PlayConditions.canSelfDiscard(self, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new DiscardCardsFromPlayEffect(self, self));
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action.appendEffect(
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new ChooseAndHealCharactersEffect(action, playerId, Keyword.EASTERLING));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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