Fixed some issues with replay.
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@@ -277,14 +277,20 @@ public class GameState {
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}
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public void removeFromSkirmish(PhysicalCard card) {
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removeFromSkirmish(card, true);
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}
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private void removeFromSkirmish(PhysicalCard card, boolean notify) {
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if (_skirmish.getFellowshipCharacter() == card) {
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_skirmish.setFellowshipCharacter(null);
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for (GameStateListener listener : getAllGameStateListeners())
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listener.removeFromSkirmish(card);
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if (notify)
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for (GameStateListener listener : getAllGameStateListeners())
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listener.removeFromSkirmish(card);
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}
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if (_skirmish.getShadowCharacters().remove(card)) {
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for (GameStateListener listener : getAllGameStateListeners())
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listener.removeFromSkirmish(card);
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if (notify)
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for (GameStateListener listener : getAllGameStateListeners())
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listener.removeFromSkirmish(card);
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}
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}
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@@ -321,7 +327,7 @@ public class GameState {
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}
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if (_skirmish != null)
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removeFromSkirmish(card);
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removeFromSkirmish(card, false);
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removeAllTokens(card);
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}
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@@ -667,7 +667,8 @@ var GempLotrGameUI = Class.extend({
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var decision = decisions[0];
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this.animations.processDecision(decision, animate);
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} else {
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this.animations.updateGameState(animate);
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if (!this.replayMode)
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this.animations.updateGameState(animate);
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}
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},
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