"Numenor's Pride"
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package com.gempukku.lotro.cards.set7.gandalf;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.modifiers.CantTakeWoundsModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.modifiers.KeywordModifier;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: The Return of the King
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 1
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* Type: Condition • Support Area
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* Game Text: To play, spot Gandalf and add 3 threats. Gandalf is defender +1 and cannot take wounds. Discard this
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* condition at the start of the regroup phase.
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*/
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public class Card7_045 extends AbstractPermanent {
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public Card7_045() {
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super(Side.FREE_PEOPLE, 1, CardType.CONDITION, Culture.GANDALF, Zone.SUPPORT, "Numenor's Pride");
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier)
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&& PlayConditions.canSpot(game, Filters.name("Gandalf"))
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&& PlayConditions.canAddThreat(game, self, 3);
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}
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@Override
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public List<? extends Modifier> getAlwaysOnModifiers(LotroGame game, PhysicalCard self) {
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List<Modifier> modifiers = new LinkedList<Modifier>();
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modifiers.add(
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new KeywordModifier(self, Filters.name("Gandalf"), Keyword.DEFENDER, 1));
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modifiers.add(
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new CantTakeWoundsModifier(self, Filters.name("Gandalf")));
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return modifiers;
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (effectResult.getType() == EffectResult.Type.START_OF_PHASE
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&& game.getGameState().getCurrentPhase() == Phase.REGROUP) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new DiscardCardsFromPlayEffect(self, self));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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