"Orkish Veteran"

This commit is contained in:
marcins78@gmail.com
2012-02-16 04:06:35 +00:00
parent 112b78c9a0
commit 494a2ba157

View File

@@ -0,0 +1,62 @@
package com.gempukku.lotro.cards.set17.orc;
import com.gempukku.lotro.cards.AbstractMinion;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.ReinforceTokenEffect;
import com.gempukku.lotro.cards.effects.SelfExertEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: Rise of Saruman
* Side: Shadow
* Culture: Orc
* Twilight Cost: 4
* Type: Minion • Orc
* Strength: 7
* Vitality: 4
* Site: 4
* Game Text: Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make
* the Free Peoples player wound a companion.
*/
public class Card17_086 extends AbstractMinion {
public Card17_086() {
super(4, 7, 4, 4, Race.ORC, Culture.ORC, "Orkish Veteran", true);
}
@Override
public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.played(game, effectResult, Filters.owner(playerId), Culture.ORC, PossessionClass.MOUNT)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
action.appendEffect(
new ReinforceTokenEffect(self, playerId, Token.ORC));
return Collections.singletonList(action);
}
return null;
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.REGROUP, self, 0)
&& PlayConditions.canSelfExert(self, game)) {
ActivateCardAction action = new ActivateCardAction(self);
action.appendCost(
new SelfExertEffect(self));
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, game.getGameState().getCurrentPlayerId(), 1, 1, CardType.COMPANION));
return Collections.singletonList(action);
}
return null;
}
}