"Little Snuffler"
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package com.gempukku.lotro.cards.set13.gollum;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDiscardEffect;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.GameUtils;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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/**
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* Set: Bloodlines
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* Side: Shadow
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* Culture: Gollum
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* Twilight Cost: 2
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* Type: Event • Shadow
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* Game Text: If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot
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* Gollum to exert a companion. If the fellowship is in region 3, play a [GOLLUM] minion from your discard pile.
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*/
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public class Card13_052 extends AbstractEvent {
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public Card13_052() {
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super(Side.SHADOW, 2, Culture.GOLLUM, "Little Snuffler", Phase.SHADOW);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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int region = GameUtils.getRegion(game.getGameState());
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& (
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((region == 1 || region == 2) && PlayConditions.canSpot(game, Filters.gollum))
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|| (region == 3 && PlayConditions.canPlayFromDiscard(playerId, game, Culture.GOLLUM, CardType.MINION)));
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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PlayEventAction action = new PlayEventAction(self);
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int region = GameUtils.getRegion(game.getGameState());
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if (region == 1)
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, CardType.COMPANION));
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if (region == 2)
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action.appendEffect(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, CardType.COMPANION));
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if (region == 3)
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action.appendEffect(
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new ChooseAndPlayCardFromDiscardEffect(playerId, game, Culture.GOLLUM, CardType.MINION));
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return action;
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}
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}
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