"Have Patience"
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@@ -9,9 +9,8 @@ import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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@@ -47,16 +46,10 @@ public class Card4_088 extends AbstractPermanent {
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protected List<? extends Action> getExtraPhaseActions(String playerId, final LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game.getGameState(), Phase.SKIRMISH, self)) {
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final ActivateCardAction action = new ActivateCardAction(self, Keyword.SKIRMISH);
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action.appendEffect(
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new ChooseActiveCardEffect(self, playerId, "Choose a minion", Filters.type(CardType.MINION), Filters.inSkirmishAgainst(Filters.name("Gandalf"))) {
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@Override
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protected void cardSelected(PhysicalCard card) {
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int tokenCount = game.getGameState().getTokenCount(self, Token.GANDALF);
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for (int i = 0; i < tokenCount; i++)
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action.insertEffect(
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new WoundCharactersEffect(self, card));
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}
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});
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int tokenCount = game.getGameState().getTokenCount(self, Token.GANDALF);
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if (tokenCount > 0)
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action.appendEffect(
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new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, tokenCount, Filters.type(CardType.MINION), Filters.inSkirmishAgainst(Filters.name("Gandalf"))));
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action.appendEffect(
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new DiscardCardsFromPlayEffect(self, self));
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return Collections.singletonList(action);
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@@ -0,0 +1,44 @@
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package com.gempukku.lotro.cards.set4.gandalf;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
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/**
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* Set: The Two Towers
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 3
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* Type: Event
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* Game Text: Fellowship: Spot Gandalf to heal an unbound companion twice.
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*/
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public class Card4_093 extends AbstractEvent {
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public Card4_093() {
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super(Side.FREE_PEOPLE, Culture.GANDALF, "Have Patience", Phase.FELLOWSHIP);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier)
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&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.name("Gandalf"));
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new ChooseAndHealCharactersEffect(action, playerId, 1, 1, 2, Filters.unboundCompanion()));
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return action;
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}
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@Override
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public int getTwilightCost() {
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return 3;
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}
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}
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@@ -14,15 +14,21 @@ import java.util.Collection;
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public class ChooseAndHealCharactersEffect extends ChooseActiveCardsEffect {
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private Action _action;
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private String _playerId;
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private int _count;
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public ChooseAndHealCharactersEffect(Action action, String playerId, Filter... filters) {
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this(action, playerId, 1, 1, filters);
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}
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public ChooseAndHealCharactersEffect(Action action, String playerId, int minimum, int maximum, Filter... filters) {
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this(action, playerId, minimum, maximum, 1, filters);
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}
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public ChooseAndHealCharactersEffect(Action action, String playerId, int minimum, int maximum, int count, Filter... filters) {
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super(action.getActionSource(), playerId, "Choose character(s) to heal", minimum, maximum, filters);
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_action = action;
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_playerId = playerId;
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_count = count;
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}
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@Override
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@@ -43,7 +49,8 @@ public class ChooseAndHealCharactersEffect extends ChooseActiveCardsEffect {
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@Override
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protected void cardsSelected(LotroGame game, Collection<PhysicalCard> cards) {
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SubAction subAction = new SubAction(_action.getActionSource(), _action.getType());
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subAction.appendEffect(new HealCharactersEffect(_playerId, Filters.in(cards)));
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for (int i = 0; i < _count; i++)
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subAction.appendEffect(new HealCharactersEffect(_playerId, Filters.in(cards)));
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game.getActionsEnvironment().addActionToStack(subAction);
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}
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}
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@@ -13,10 +13,16 @@ import java.util.Collection;
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public class ChooseAndWoundCharactersEffect extends ChooseActiveCardsEffect {
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private CostToEffectAction _action;
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private int _count;
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public ChooseAndWoundCharactersEffect(CostToEffectAction action, String playerId, int minimum, int maximum, Filter... filters) {
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this(action, playerId, minimum, maximum, 1, filters);
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}
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public ChooseAndWoundCharactersEffect(CostToEffectAction action, String playerId, int minimum, int maximum, int count, Filter... filters) {
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super(action.getActionSource(), playerId, "Choose characters to wound", minimum, maximum, filters);
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_action = action;
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_count = count;
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}
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@Override
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@@ -32,7 +38,8 @@ public class ChooseAndWoundCharactersEffect extends ChooseActiveCardsEffect {
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@Override
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protected void cardsSelected(LotroGame game, Collection<PhysicalCard> cards) {
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SubAction subAction = new SubAction(_action.getActionSource(), _action.getType());
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subAction.appendEffect(new WoundCharactersEffect(_action.getActionSource(), Filters.in(cards)));
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for (int i = 0; i < _count; i++)
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subAction.appendEffect(new WoundCharactersEffect(_action.getActionSource(), Filters.in(cards)));
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game.getActionsEnvironment().addActionToStack(subAction);
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}
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}
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