Phases being visible and showing Fierce/Extra Assignments and Skirmishes.
This commit is contained in:
@@ -1,7 +1,7 @@
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package com.gempukku.lotro.common;
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public enum Phase {
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PUT_RING_BEARER(null), PLAY_STARTING_FELLOWSHIP(null), FELLOWSHIP("Fellowship"), SHADOW("Shadow"), MANEUVER("Maneuver"), ARCHERY("Archery"), ASSIGNMENT("Assignment"), SKIRMISH("Skirmish"), REGROUP("Regroup"), BETWEEN_TURNS(null);
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PUT_RING_BEARER("Put Ring-bearer"), PLAY_STARTING_FELLOWSHIP("Play starting fellowship"), FELLOWSHIP("Fellowship"), SHADOW("Shadow"), MANEUVER("Maneuver"), ARCHERY("Archery"), ASSIGNMENT("Assignment"), SKIRMISH("Skirmish"), REGROUP("Regroup"), BETWEEN_TURNS("Between turns");
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private String _humanReadable;
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@@ -1,6 +1,5 @@
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package com.gempukku.lotro.communication;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Token;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.logic.decisions.AwaitingDecision;
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@@ -25,7 +24,7 @@ public interface GameStateListener {
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public void setCurrentPlayerId(String playerId);
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public void setCurrentPhase(Phase currentPhase);
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public void setCurrentPhase(String currentPhase);
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public void addAssignment(PhysicalCard fp, Set<PhysicalCard> minions);
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@@ -34,7 +34,7 @@ public class EventSerializer {
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eventElem.setAttribute("allParticipantIds", sb.toString());
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}
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if (gameEvent.getPhase() != null)
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eventElem.setAttribute("phase", gameEvent.getPhase().name());
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eventElem.setAttribute("phase", gameEvent.getPhase());
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if (gameEvent.getTargetCardId() != null)
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eventElem.setAttribute("targetCardId", gameEvent.getTargetCardId().toString());
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if (gameEvent.getZone() != null)
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@@ -1,7 +1,6 @@
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package com.gempukku.lotro.game.state;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Token;
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import com.gempukku.lotro.common.Zone;
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import com.gempukku.lotro.game.PhysicalCard;
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@@ -33,7 +32,7 @@ public class GameEvent {
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private String _blueprintId;
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private Integer _cardId;
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private Integer _targetCardId;
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private Phase _phase;
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private String _phase;
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private Integer _count;
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private Token _token;
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private int[] _otherCardIds;
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@@ -198,11 +197,11 @@ public class GameEvent {
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return this;
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}
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public Phase getPhase() {
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public String getPhase() {
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return _phase;
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}
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public GameEvent phase(Phase phase) {
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public GameEvent phase(String phase) {
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_phase = phase;
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return this;
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}
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@@ -146,13 +146,21 @@ public class GameState {
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return Collections.unmodifiableSet(_gameStateListeners);
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}
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private String getPhaseString() {
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if (isFierceSkirmishes())
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return "Fierce " + _currentPhase.getHumanReadable();
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if (isExtraSkirmishes())
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return "Extra " + _currentPhase.getHumanReadable();
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return _currentPhase.getHumanReadable();
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}
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private void sendStateToPlayer(String playerId, GameStateListener listener, GameStats gameStats) {
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if (_playerOrder != null) {
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listener.setPlayerOrder(_playerOrder.getAllPlayers());
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if (_currentPlayerId != null)
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listener.setCurrentPlayerId(_currentPlayerId);
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if (_currentPhase != null)
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listener.setCurrentPhase(_currentPhase);
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listener.setCurrentPhase(getPhaseString());
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listener.setTwilight(_twilightPool);
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for (Map.Entry<String, Integer> stringIntegerEntry : _playerPosition.entrySet())
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listener.setPlayerPosition(stringIntegerEntry.getKey(), stringIntegerEntry.getValue());
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@@ -887,7 +895,7 @@ public class GameState {
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public void setCurrentPhase(Phase phase) {
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_currentPhase = phase;
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for (GameStateListener listener : getAllGameStateListeners())
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listener.setCurrentPhase(_currentPhase);
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listener.setCurrentPhase(getPhaseString());
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}
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public Phase getCurrentPhase() {
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@@ -1,16 +1,14 @@
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package com.gempukku.lotro.game.state;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Token;
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import com.gempukku.lotro.communication.GameStateListener;
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import com.gempukku.lotro.game.PhysicalCard;
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import static com.gempukku.lotro.game.state.GameEvent.Type.*;
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import com.gempukku.lotro.logic.decisions.AwaitingDecision;
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import com.gempukku.lotro.logic.timing.GameStats;
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import java.util.*;
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import static com.gempukku.lotro.game.state.GameEvent.Type.*;
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public class GatheringParticipantCommunicationChannel implements GameStateListener {
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private List<GameEvent> _events = new LinkedList<GameEvent>();
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private String _self;
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@@ -72,7 +70,7 @@ public class GatheringParticipantCommunicationChannel implements GameStateListen
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}
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@Override
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public void setCurrentPhase(Phase phase) {
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public void setCurrentPhase(String phase) {
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_events.add(new GameEvent(GPC).phase(phase));
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}
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@@ -186,16 +186,8 @@ body {
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}
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.phase {
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display: inline-table;
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padding: 2px;
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color: #ffffff;
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}
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.phase.current {
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display: inline-table;
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padding: 2px;
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background-color: #ffffff;
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color: #000000;
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font-size: 120%;
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}
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.twilightPool {
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@@ -443,8 +443,7 @@ var GameAnimations = Class.extend({
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function(next) {
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var phase = element.getAttribute("phase");
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$(".phase").removeClass("current");
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$(".phase#" + phase).addClass("current");
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$(".phase").text(phase);
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next();
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});
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@@ -267,13 +267,7 @@ var GempLotrGameUI = Class.extend({
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}
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this.gameStateElem.append("<div class='twilightPool'>0</div>");
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this.gameStateElem.append("<div class='phase' id='FELLOWSHIP'>Fel</div>");
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this.gameStateElem.append("<div class='phase' id='SHADOW'>Sh</div>");
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this.gameStateElem.append("<div class='phase' id='MANEUVER'>Man</div>");
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this.gameStateElem.append("<div class='phase' id='ARCHERY'>Arc</div>");
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this.gameStateElem.append("<div class='phase' id='ASSIGNMENT'>As</div>");
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this.gameStateElem.append("<div class='phase' id='SKIRMISH'>Sk</div>");
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this.gameStateElem.append("<div class='phase' id='REGROUP'>Re</div>");
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this.gameStateElem.append("<div class='phase'></div>");
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$("#main").append(this.gameStateElem);
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@@ -651,21 +645,21 @@ var GempLotrGameUI = Class.extend({
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initializeDialogs: function() {
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this.smallDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: false,
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resizable: false,
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width: 400,
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height: 200
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});
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autoOpen: false,
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closeOnEscape: false,
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resizable: false,
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width: 400,
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height: 200
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});
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this.cardActionDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: false,
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resizable: true,
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width: 600,
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height: 300
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});
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autoOpen: false,
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closeOnEscape: false,
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resizable: true,
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width: 600,
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height: 300
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});
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var that = this;
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@@ -680,11 +674,11 @@ var GempLotrGameUI = Class.extend({
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this.infoDialog = $("<div></div>")
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.dialog({
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autoOpen: false,
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closeOnEscape: true,
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resizable: false,
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title: "Card information"
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});
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autoOpen: false,
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closeOnEscape: true,
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resizable: false,
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title: "Card information"
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});
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var swipeOptions = {
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threshold: 20,
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@@ -1165,12 +1159,12 @@ var GempLotrGameUI = Class.extend({
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if (!this.replayMode) {
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this.smallDialog.dialog("option", "buttons",
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{
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"OK": function() {
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$(this).dialog("close");
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that.decisionFunction(id, $("#integerDecision").val());
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}
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});
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{
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"OK": function() {
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$(this).dialog("close");
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that.decisionFunction(id, $("#integerDecision").val());
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}
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});
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}
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$("#integerDecision").SpinnerControl({ type: 'range',
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@@ -1208,12 +1202,12 @@ var GempLotrGameUI = Class.extend({
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if (!this.replayMode) {
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this.smallDialog.dialog("option", "buttons",
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{
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"OK": function() {
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that.smallDialog.dialog("close");
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that.decisionFunction(id, $("#multipleChoiceDecision").val());
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}
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});
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{
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"OK": function() {
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that.smallDialog.dialog("close");
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that.decisionFunction(id, $("#multipleChoiceDecision").val());
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}
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});
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}
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} else {
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this.smallDialog.append("<br />");
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@@ -1601,8 +1595,8 @@ var GempLotrGameUI = Class.extend({
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$(div).find('LI.hover').removeClass('hover');
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$(this).parent().addClass('hover');
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}).mouseout(function() {
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$(div).find('LI.hover').removeClass('hover');
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});
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$(div).find('LI.hover').removeClass('hover');
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});
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var getRidOfContextMenu = function() {
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$(div).remove();
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