The HTGG is a UX issue of not putting a good default in. Added default parameter to ChooseANumber and updated both HTGG to use it. Also added message to end of form popup reminding people they don't have to double-fill the replay
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@@ -308,6 +308,7 @@
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text: Choose how many times to heal {healingAlly}
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from: 0
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to: 2
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default: 2
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memorize: healing
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}
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{
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@@ -149,6 +149,7 @@
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}
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secondNumber: 2
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}
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default: 2
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memorize: heals
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}
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{
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@@ -17,13 +17,14 @@ import org.json.simple.JSONObject;
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public class ChooseANumber implements EffectAppenderProducer {
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@Override
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public EffectAppender createEffectAppender(JSONObject effectObject, CardGenerationEnvironment environment) throws InvalidCardDefinitionException {
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FieldUtils.validateAllowedFields(effectObject, "player", "text", "from", "to", "memorize");
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FieldUtils.validateAllowedFields(effectObject, "player", "text", "from", "to", "default", "memorize");
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final String player = FieldUtils.getString(effectObject.get("player"), "player", "you");
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final String displayText = FieldUtils.getString(effectObject.get("text"), "text", "Choose a number");
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final ValueSource fromSource = ValueResolver.resolveEvaluator(effectObject.get("from"), 0, environment);
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Object to = effectObject.get("to");
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final ValueSource toSource = to != null ? ValueResolver.resolveEvaluator(to, environment) : null;
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final ValueSource defaultSource = ValueResolver.resolveEvaluator(effectObject.get("default"), 0, environment);
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final String memorize = FieldUtils.getString(effectObject.get("memorize"), "memorize");
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@@ -37,9 +38,10 @@ public class ChooseANumber implements EffectAppenderProducer {
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protected Effect createEffect(boolean cost, CostToEffectAction action, ActionContext actionContext) {
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int min = fromSource.getEvaluator(actionContext).evaluateExpression(actionContext.getGame(), null);
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Integer max = toSource != null ? toSource.getEvaluator(actionContext).evaluateExpression(actionContext.getGame(), null) : null;
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int defaultAmount = defaultSource.getEvaluator(actionContext).evaluateExpression(actionContext.getGame(), null);
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return new PlayoutDecisionEffect(playerSource.getPlayer(actionContext),
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new IntegerAwaitingDecision(1, GameUtils.substituteText(displayText, actionContext),
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min, max) {
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min, max, defaultAmount) {
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@Override
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public void decisionMade(String result) throws DecisionResultInvalidException {
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actionContext.setValueToMemory(memorize, String.valueOf(getValidatedResult(result)));
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@@ -105,7 +105,7 @@ public class GameRecorder {
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String winnerURL = "https://play.lotrtcgpc.net/gemp-lotr/game.html%3FreplayId%3D" + winnerName + "$" + playerRecordingId.get(winnerName);
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String loserURL = "https://play.lotrtcgpc.net/gemp-lotr/game.html%3FreplayId%3D" + loserName + "$" + playerRecordingId.get(loserName);
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url += winnerURL + "%20" + loserURL;
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lotroGame.sendMessageToPlayers("Thank you for playing! If you have any feedback, bugs, or other issues to report about this match, <a href= '" + url + "'>please do so using this form.</a>");
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lotroGame.sendMessageToPlayers("Thank you for playing! If you have any feedback, bugs, or other issues to report about this match, <a href= '" + url + "'>please do so using this form.<br><br>If you use this link, it will fill in the replay for you automatically.</a>");
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// }
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};
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