"Secret Folk"
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package com.gempukku.lotro.cards.set4.dunland;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddTokenEffect;
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import com.gempukku.lotro.cards.effects.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Two Towers
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* Side: Shadow
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* Culture: Dunland
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* Twilight Cost: 2
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* Type: Condition
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* Game Text: Plays to your support area. Each time a companion or ally loses a skirmish involving a [DUNLAND] Man,
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* you may place a [DUNLAND] token on this card. Maneuver: Discard a Free Peoples possession for each [DUNLAND] token
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* here (limit 3). Discard this condition.
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*/
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public class Card4_034 extends AbstractPermanent {
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public Card4_034() {
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super(Side.SHADOW, 2, CardType.CONDITION, Culture.DUNLAND, Zone.SUPPORT, "Secret Folk", true);
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (PlayConditions.losesSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.or(Filters.type(CardType.COMPANION), Filters.type(CardType.ALLY)))) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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action.appendEffect(
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new AddTokenEffect(self, self, Token.DUNLAND));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.MANEUVER, self, 0)) {
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ActivateCardAction action = new ActivateCardAction(self, Keyword.MANEUVER);
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int possesions = Math.min(3, game.getGameState().getTokenCount(self, Token.DUNLAND));
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action.appendEffect(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, possesions, possesions, Filters.type(CardType.POSSESSION), Filters.side(Side.FREE_PEOPLE)));
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action.appendEffect(
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new DiscardCardsFromPlayEffect(self, self));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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