"Bilbo", "Well-Preserved Hobbit"
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@@ -0,0 +1,45 @@
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package com.gempukku.lotro.cards.set20.shire;
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import com.gempukku.lotro.cards.AbstractAlly;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.SelfExertEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* 2
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* •Bilbo, Well-Preserved Hobbit
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* Shire Ally • Hobbit • Shire
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* 3 3
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* Fellowship: Exert Bilbo and discard a pipeweed possession to discard a Shadow condition.
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*/
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public class Card20_382 extends AbstractAlly {
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public Card20_382() {
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super(2, null, 0, 3, 3, Race.HOBBIT, Culture.SHIRE, "Bilbo", "Well-Preserved Hobbit", true);
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addKeyword(Keyword.SHIRE);
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}
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@Override
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protected List<? extends Action> getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.FELLOWSHIP, self)
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&& PlayConditions.canSelfExert(self, game)
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&& PlayConditions.canDiscardFromPlay(self, game, Keyword.PIPEWEED, CardType.POSSESSION)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new SelfExertEffect(action, self));
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action.appendCost(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Keyword.PIPEWEED, CardType.POSSESSION));
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action.appendEffect(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Side.SHADOW, CardType.CONDITION));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -20,7 +20,7 @@ public enum Keyword implements Filterable {
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PIPEWEED("Pipeweed", true),
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LOTHLORIEN("Lothlorien", true, false, false), RIVENDELL("Rivendell", true, false, false), BREE("Bree", true, false, false),
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EDORAS("Edoras", true, false, false),
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EDORAS("Edoras", true, false, false), SHIRE("Shire", true, false, false),
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DAMAGE("Damage", true, true), DEFENDER("Defender", true, true), AMBUSH("Ambush", true, true), FIERCE("Fierce", true), ARCHER("Archer", true),
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UNHASTY("Unhasty", true), MUSTER("Muster", true), TOIL("Toil", true, true), LURKER("Lurker", true), CUNNING("Cunning", true),
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