"Eowyn"
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package com.gempukku.lotro.cards.set5.rohan;
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import com.gempukku.lotro.cards.AbstractAttachable;
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import com.gempukku.lotro.cards.AbstractCompanion;
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import com.gempukku.lotro.cards.ExtraFilters;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.AttachPermanentAction;
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import com.gempukku.lotro.cards.effects.choose.ChooseArbitraryCardsEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.HealCharactersEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Battle of Helm's Deep
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* Side: Free
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* Culture: Rohan
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* Twilight Cost: 2
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* Type: Companion • Man
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* Strength: 6
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* Vitality: 3
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* Resistance: 6
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* Signet: Gandalf
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* Game Text: Valiant. Maneuver: Play a [ROHAN] possession on Eowyn to heal her.
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*/
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public class Card5_122 extends AbstractCompanion {
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public Card5_122() {
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super(2, 6, 3, Culture.ROHAN, Race.MAN, Signet.GANDALF, "Eowyn", true);
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addKeyword(Keyword.VALIANT);
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}
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@Override
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protected List<? extends Action> getExtraInPlayPhaseActions(final String playerId, LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game.getGameState(), Phase.MANEUVER, self)
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&& PlayConditions.canPlayFromHand(playerId, game, Culture.ROHAN, CardType.POSSESSION, ExtraFilters.attachableTo(game, self))) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseArbitraryCardsEffect(playerId, "Choose card to play", game.getGameState().getDiscard(playerId), Filters.and(Culture.ROHAN, CardType.POSSESSION, ExtraFilters.attachableTo(game, self)), 1, 1) {
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@Override
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protected void cardsSelected(LotroGame game, Collection<PhysicalCard> selectedCards) {
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if (selectedCards.size() > 0) {
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PhysicalCard selectedCard = selectedCards.iterator().next();
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AttachPermanentAction attachPermanentAction = ((AbstractAttachable) selectedCard.getBlueprint()).getPlayCardAction(playerId, game, selectedCard, Filters.and(self), 0);
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game.getActionsEnvironment().addActionToStack(attachPermanentAction);
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}
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}
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});
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action.appendEffect(
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new HealCharactersEffect(playerId, self));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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