Two Gandalf cards fixes
This commit is contained in:
@@ -65,6 +65,8 @@
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"type": "ally",
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"race": "man",
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"keyword": "bree",
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"strength": 1,
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"vitality": 2,
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"allyHome": "second ed,2",
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"condition": {
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"type": "canSpot",
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@@ -401,7 +403,7 @@
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},
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"cost": {
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"type": "exert",
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"filter": "self",
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"filter": "choose(name(Gandalf))",
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"times": 2
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},
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"effect": {
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@@ -1,95 +0,0 @@
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package com.gempukku.lotro.cards.set40;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.filters.Filter;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.cardtype.AbstractAttachable;
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import com.gempukku.lotro.logic.effects.*;
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import com.gempukku.lotro.logic.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.logic.modifiers.ModifierFlag;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.PlayConditions;
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import com.gempukku.lotro.logic.timing.TriggerConditions;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Title: The One Ring, Doom of Free Peoples
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* Set: Second Edition
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* Side: Free
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* Culture: Ring
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* Twilight Cost: 0
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* Type: The One Ring
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* Strength: +1
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* Vitality: +1
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* Resistance: +1
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* Card Number: 1R1
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* Game Text: While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
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* Maneuver: Exert bearer or discard a card at random from hand to wear The One Ring until the regroup phase.
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*/
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public class Card40_001 extends AbstractAttachable {
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public Card40_001() {
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super(null, CardType.THE_ONE_RING, 0, null, null, "The One Ring", "Doom of Free Peoples", true);
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}
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@Override
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public Filter getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Filters.none;
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}
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@Override
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public int getStrength() {
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return 1;
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}
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@Override
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public int getVitality() {
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return 1;
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}
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@Override
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public int getResistance() {
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return 1;
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}
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@Override
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public List<? extends ActivateCardAction> getPhaseActionsInPlay(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.MANEUVER, self)
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&& (PlayConditions.canExert(self, game, Filters.hasAttached(self))
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|| PlayConditions.canDiscardFromHand(game, self.getOwner(), 1, Filters.any))) {
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ActivateCardAction action = new ActivateCardAction(self);
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List<Effect> possibleCosts = new LinkedList<Effect>();
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possibleCosts.add(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.hasAttached(self)));
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possibleCosts.add(
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new DiscardCardAtRandomFromHandEffect(self, self.getOwner(), false));
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ChoiceEffect choiceEffect = new ChoiceEffect(action, self.getOwner(), possibleCosts);
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action.appendCost(choiceEffect);
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action.appendEffect(
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new PutOnTheOneRingEffect());
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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public List<RequiredTriggerAction> getRequiredBeforeTriggers(LotroGame game, Effect effect, PhysicalCard self) {
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if (TriggerConditions.isGettingWounded(effect, game, Filters.hasAttached(self))
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&& game.getGameState().isWearingRing()
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&& !game.getModifiersQuerying().hasFlagActive(game, ModifierFlag.RING_TEXT_INACTIVE)) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(new NegateWoundEffect((WoundCharactersEffect) effect, self.getAttachedTo()));
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action.appendEffect(new AddBurdenEffect(self.getOwner(), self, 1));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -1,75 +0,0 @@
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package com.gempukku.lotro.cards.set40;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.filters.Filter;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.cardtype.AbstractAttachable;
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import com.gempukku.lotro.logic.effects.AddBurdenEffect;
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import com.gempukku.lotro.logic.effects.NegateWoundEffect;
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import com.gempukku.lotro.logic.effects.PutOnTheOneRingEffect;
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import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
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import com.gempukku.lotro.logic.modifiers.ModifierFlag;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.TriggerConditions;
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import java.util.Collections;
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import java.util.List;
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/**
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* Title: The One Ring, The Ruling Ring
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* Set: Second Edition
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* Side: Free
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* Culture: Ring
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* Twilight Cost: 0
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* Type: The One Ring
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* Strength: +1
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* Card Number: 1C2
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* Game Text: While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead. Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase.
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*/
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public class Card40_002 extends AbstractAttachable {
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public Card40_002() {
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super(null, CardType.THE_ONE_RING, 0, null, null, "The One Ring", "The Ruling Ring", true);
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}
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@Override
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public Filter getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Filters.none;
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}
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@Override
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public int getStrength() {
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return 1;
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}
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@Override
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public List<? extends ActivateCardAction> getOptionalInPlayBeforeActions(final String playerId, LotroGame game, Effect effect, final PhysicalCard self) {
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if (game.getGameState().getCurrentPhase() == Phase.SKIRMISH
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&& TriggerConditions.isGettingWounded(effect, game, Filters.hasAttached(self))
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&& !game.getModifiersQuerying().hasFlagActive(game, ModifierFlag.RING_TEXT_INACTIVE)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendEffect(new NegateWoundEffect((WoundCharactersEffect) effect, self.getAttachedTo()));
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action.appendEffect(new AddBurdenEffect(self.getOwner(), self, 1));
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action.appendEffect(new PutOnTheOneRingEffect());
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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public List<RequiredTriggerAction> getRequiredBeforeTriggers(LotroGame game, Effect effect, PhysicalCard self) {
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if (TriggerConditions.isGettingWounded(effect, game, Filters.hasAttached(self))
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&& game.getGameState().isWearingRing()
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&& !game.getModifiersQuerying().hasFlagActive(game, ModifierFlag.RING_TEXT_INACTIVE)) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(new NegateWoundEffect((WoundCharactersEffect) effect, self.getAttachedTo()));
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action.appendEffect(new AddBurdenEffect(self.getOwner(), self, 1));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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