- "Gandalf's Pipe" is now a Fellowship activated ability, not a trigger (per card text).
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@@ -5,6 +5,7 @@
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- "Build Me an Army" now correctly adds Fierce (and Damage +1) modifiers.
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- "Retribution" now gives a strength bonus to Dwarf only.
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- "Peering Forward" now adds the strength penalty till Regroup, rather than end of phase.
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- "Gandalf's Pipe" is now a Fellowship activated ability, not a trigger (per card text).
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<b>13 Mar. 2013</b>
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- "Waylayed" now wounds 1 companion 4 times, instead of 4 companions once.
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@@ -2,14 +2,14 @@ package com.gempukku.lotro.cards.set20.gandalf;
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import com.gempukku.lotro.cards.AbstractAttachableFPPossession;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.CheckTurnLimitEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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@@ -32,15 +32,16 @@ public class Card20_158 extends AbstractAttachableFPPossession {
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.startOfPhase(game, effectResult, Phase.FELLOWSHIP)
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protected List<? extends Action> getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.FELLOWSHIP, self)
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&& PlayConditions.canDiscardFromPlay(self, game, CardType.POSSESSION, Keyword.PIPEWEED)
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&& PlayConditions.canSpot(game, 2, PossessionClass.PIPE)) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, CardType.POSSESSION, Keyword.PIPEWEED));
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action.appendEffect(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 0, 2, Side.SHADOW, CardType.CONDITION));
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new CheckTurnLimitEffect(action, self, 1,
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 0, 2, Side.SHADOW, CardType.CONDITION)));
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return Collections.singletonList(action);
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}
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return null;
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